An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 64-bit support for Windows/Linux client and server Should include performance improvements for most users Bugs can be reported here: Fixed an exploit related to uploading invalid custom decals that would crash other clients
Aw fuck, time for youtube to force that shitty game into my sub feed again. For fuck sake just die already.
EDIT: Come on you all know that’s true, the gameplay sucks and the skin economy is basically just NFTs. You cannot in good faith say you genuinely enjoy the game so much as trapped within it because the community is a fucking cult, one which is forced onto you by every platform at every moment after your escape.
The issue isn’t that they don’t bother rewriting it to compile to AMD64, but that they’d have to rewrite it for ARM and Metal for basically no real payoff since OS X isn’t a popular gaming platform.
For me it is actually huge. I went from 90-120 FPS to nearly 300. I must be some outlier though. I also haven’t played a while so old numbers are based on memory and likely on different kernel, drivers and more. I also don’t recall if I was using Vulkan before while the new build asked me if I wanted to use Vulkan (and I switched).
Valve still makes money off TF2 through passive financialization in the game’s cosmetic/sidegrade microtransactions. Having a snappy feel to an old game is important. I would rightfully expect a game from 2007 to have perfect performance even if I have other stuff open.
It is one of the most played games on Steam: https://store.steampowered.com/charts/mostplayed (make sure to sort by daily players, TF2’s regional/timezone distribution is different from other games)
Guild Wars 2 came out in 2012 as 32 bit and kind of sucked with big groups and felt like a completely new game when they released 64 bit client in 2016.
that’s the main reason almost all volvo games don’t run on non-32bit MacOS[1][2].
[1] every mac since 2011 is 64bit only
[2] despite there being reports of the source engine compiling to 64bit just fine and copying assets of specific games seemed to work
I don’t play TF2, but I thought basically all hl2 -family games were updated to 64bit ages ago… apparently this wasn’t the case :o
Any of the other games running the same engine still in 32bit land?
pretty sure anything other than gmod (and strata games) is still 32bit, even with the vulkan renderer support
Portal and Portal 2 are still 32 bit. Newer mods based on Strata are 64 bit.
Aw fuck, time for youtube to force that shitty game into my sub feed again. For fuck sake just die already.
EDIT: Come on you all know that’s true, the gameplay sucks and the skin economy is basically just NFTs. You cannot in good faith say you genuinely enjoy the game so much as trapped within it because the community is a fucking cult, one which is forced onto you by every platform at every moment after your escape.
Maybe just let people enjoy whatever game they like?
Uhhm… then don’t watch them? Surely these are not the only kind of videos that youtube recommends that you don’t want to see.
Lastly, you seem angry, is everything OK?
Doesn’t look like they bothered to update their macOS client to 64bit. Currently the game is unplayable on new versions of macOS.
The issue isn’t that they don’t bother rewriting it to compile to AMD64, but that they’d have to rewrite it for ARM and Metal for basically no real payoff since OS X isn’t a
populargaming platform.Finally! Literally the biggest update of the last… how many years?
Fix the bot issue damn it, and add content
Bot issue yes, but you can’t expect them to keep adding content to a 15 or whatever year old game surely
TF3 then
Valve: no no silly one numbers stop at 2.
They do not recognise that number.
One can dream
finally. can’t wait to check the performance difference.
For me it is actually huge. I went from 90-120 FPS to nearly 300. I must be some outlier though. I also haven’t played a while so old numbers are based on memory and likely on different kernel, drivers and more. I also don’t recall if I was using Vulkan before while the new build asked me if I wanted to use Vulkan (and I switched).
Significant for me. Not sure if vsync is working.
…okay…why now? Why at all?
It wouldn’t launch at all on rolling distros, bundled OpenGL translator was much weaker than DXVK
Valve still makes money off TF2 through passive financialization in the game’s cosmetic/sidegrade microtransactions. Having a snappy feel to an old game is important. I would rightfully expect a game from 2007 to have perfect performance even if I have other stuff open.
League of Legends (2009) enters the room
I leave the room because of the smell.
You are very lucky World of Warcraft isn’t in this room
I’ve been close enough to a room like that thanks!!!
B.O. and sadge.
Is that what’s his name as what’s his name from Marvel Avenger’s
i can see the point if it still has a good playerbase which it might given how many people are still talking about this game.
It is one of the most played games on Steam: https://store.steampowered.com/charts/mostplayed (make sure to sort by daily players, TF2’s regional/timezone distribution is different from other games)
Why not?
Some OS’s don’t support 32 bit apps
Well, if you’re running 32 bit, is gaming your priority here?
Maybe?
Lots of older games never get updated to 64-bit.
Besides the only operating system to not support 32bit code anymore is macOS, which even Valve treats as not worth bothering with anymore.
Wait, this was a 32 bit game? Neat.
It came out in 2007… And iirc the steam client is still 32bit? Games were slow to adopt 64 bit.
Guild Wars 2 came out in 2012 as 32 bit and kind of sucked with big groups and felt like a completely new game when they released 64 bit client in 2016.