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I have a weird bug in TF2 where the game runs perfectly (144 FPS) for the first 20-30 minutes and then suddenly begins to have stutters(?) whenever I move the mouse or press a key on the keyboard. So far I haven't been able to isolate what causes the stutters to start, but it's always the same pattern, with perfect performance followed by sudden choppyness. If I don't press anything, the game continues running smoothly at 144 FPS, even if I'm moving in game. For reference, I'm on OpenSUSE Tumbleweed using Gnome Wayland and I have an AMD card. The closest thing I've stumbled upon is some talk of polling rates being too high on the mouse, however I'm already tried reducing these and nothing happens. Anyone have any ideas? I can't find anything really similar out there... EDIT: [The issue was solved by turning on the in-game steam-overlay](https://github.com/ValveSoftware/Source-1-Games/issues/5785). I had had it off for years, but for some reason having it off causes this issue in certain source-1 games... weird, but it's working great now!
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What video games are you playing? What have you finished recently? What do you plan to play? - Video
cross-posted from: https://lemmygrad.ml/post/4323676 > **Discussion questions:** > > What video games have you played recently? > > What are your favorite video game genres? > > **Question of the week:** > > What games coming out in 2024 are you most anticipating? Or games that are coming out sometime in the future?
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How to make dualsense controller act like xbox controller
the tldr is that i have this one game that only likes xbox controllers, and steam input doesnt work to fix it
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Any advice in getting AOE4 to Run through Proton
Age of Empires 4 is the only game I have had trouble getting to run properly after my switch to Linux. On my Windows boot I can play at 100% scaling 1440P and get a solid 80fps with High settings When I launch AOE4 on Linux through steam it defaults to 720p low graphics and 50% scaling and still only gets about 20FPS in the menu! If I manually up the settings to the level I know my rig can run based on my Windows boot the game basically crawls to a hault. I have scrolled through all of the pages on ProtonDB and tried all of the Boot Config's suggested that relate to underperformance in the preference menu in steam. I have tried forcing proton experimental and the beta version and running it in an X11 session. Even moderate increases from the 720p defaults cause so much lag the game is unplayable. It feels like the game isn't even using my GPU. Any advice on getting this working? My workaround right now is to just boot into windows when I want to play AOE4 the side benefit of this is solid HDR support but I hope that changes once Wayland HDR for gaming works better out if the box. Setup Fedora KDE Plasma AMD 5600X Graphics AMD AMD RYZEN 7 7700X CPU Dual Monitor Setup. Main Monitor 27" 1440P with Freesnnc Second Monitor 21" 1080P with Freesync SOLVED: Buddy of mine suggested I monitor my GPU usage just to see if that helped find any clues on what was going on. I installed Misson Control and took a look at the usage. This is when I noticed that I had 2 GPUs. ![](https://lemmy.world/pictrs/image/2e3d8e66-987d-4865-9560-3a54b45d1b92.png) Then it clicked. For some reason AOE4 was using my iGPU. I upgraded CPU's over the summer and never realized this AMD CPU had an iGPU. I am sure I could have found a command to force Proton to use a specific GPU but the quick and dirty was just disabling it. I disabled it in the bios and restarted. No more iGPU in Misson Center. However, now none of my games launched in Steam. Messed around with some launch options for about an hour until i just reinstalled my MESA drivers. Rebooted and now everything plays perfectly.
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Just switched back to Linux
So after one of my recent comments about if Linux is ready for gaming, I decided to pick-up a new Intel based wifi adapter (old one was broadcom and the drivers on fedora sucked and would drop connection every few minutes). So far everything is great! Performance wise I can usually run every game about one tier higher graphically (med -> high) with the same or better performance than on Windows. This is on an rx 5700 and an ultrawide. Bazzite is running great as always. Still getting used to the immutability of the system as I usually use Arch btw, but there are obviously workarounds to that. Overall I'm still getting used to the Steam "processing vulkan shaders" pretty much every time a game updates, but it's worth it for the extra performance. Now I'm 100% Linux for my gaming between my Steamdeck and PC.
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can we install from the Microsoft store?
I'm not able to find this answer in old posts. Can we install games from the Microsoft store? I just claimed a free copy of Fallout 76 on PC from Prime Gaming and the MS store is telling me I need the XBOX app which sounds really weird to me.
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For anyone that missed the initial news back in March -> https://arstechnica.com/gaming/2024/03/playtron-wants-to-go-way-wider-than-steam-with-a-gaming-os-for-core-casuals/ So, to everyone that was already kinda skeptical back then, congratulations, you were right.
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- hotfix: fix issue with protonfixes not getting applied (R1kaB3rN) - vkd3d-proton: update to work around halo infinite bug https://github.com/HansKristian-Work/vkd3d-proton/commit/1d73fdcbe9acd0a139c05db07e11d1e5744dd487
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- COPYPREFIX=1 option added. What this does: By default steam stores the wine prefixes in the steam library where the game is installed under SteamLibrary/steamapps/compatdata/ as well as shader cache files in shadercache/. When 'Steam Deck' session aka gamescope session is used, the -steamdeck option is appended to steam. This causes the default path for prefix compatdata and shadercache to change to the default steam install location ~/.steam/steam/steamapps/compatdata (or shadercache). This can be problematic if you are say for example switching from normal desktop steam to steamdeck. Or for example if you have a portable hard drive or SD card you keep your games on to use between the two. If you did something like say install mods for a game or played a game that doesnt work with cloud saves on the desktop, the prefix would not get used when you move the drive over from the desktop to steamdeck. Instead steamdeck would try to make a new one. The same goes in reverse for if you play games on the steam deck and try to move the game drive or sd card to a desktop. What COPYPREFIX=1 DOES is if -steamdeck is applied it will check if a prefix exists on the game partition/drive. If it does, it will then WIPE the steamdeck prefix, and replace it with the one from the game partition/drive. . It does this with shader cache as well. This way steam will pick up your mods/saves that you had on your desktop or other PC you used the drive on before. Alternatively, if -steamdeck is NOT applied -- it works in reverse. It will try to wipe the prefix on the game partition, and replace it with the one in steamdeck's default location. It does this with shader cache as well. A good use case for the reverse of the desktop -- say you've put in a ton of hours on a game with saves that don't work with steam cloud saving -- or have a bunch of mods you've applied on a game on your steam deck -- then you want to migrate to your desktop. In this case, put steam in desktop mode. Close steam then re-open it from the terminal using the steam command so that -steamdeck is NOT applied, then you can use COPYPREFIX to copy the steamdeck prefix to your game's partition/drive. Again to clarify usage scenarios: 1. Steam launched in deck mode (-steamdeck applied) or from terminal with -steamdeck = copy FROM game partition prefix TO steamdeck prefix OR 2. Steam launched from desktop shortcut or terminal without -steamdeck -- copy FROM steamdeck prefix TO game partition prefix. How to use: Put `COPYPREFIX=1 %command%` in the game launch options. When you run the game it will copy the prefix. You can remove the option afterwards. Please be careful when using this, it wipes the destination prefix contents before copying. Other updates: -wine updated to latest bleeding edge -dxvk updated to latest git -vkd3d-proton updated to latest git -imported upstream proton changes -imported upstream steamclient changes Protonfixes: - [Add XAudio 2.9 verb for Space Engineers](https://github.com/Open-Wine-Components/umu-protonfixes/commit/91d9db32f4a91f250075f86a54312e44bee29ca9) - [Update Cease to Breathe fix](https://github.com/Open-Wine-Components/umu-protonfixes/commit/091aecf2b6210f8612a26091baddc053e56f70a5) - [fix audio for in-game videos](https://github.com/Open-Wine-Components/umu-protonfixes/commit/e38e09e36cbbca3a64678bf77b2f65fc478c7e0f) YOU and ME and HER: A Love Story - [Game fix for Fallout 76](https://github.com/Open-Wine-Components/umu-protonfixes/commit/38bce313b9814325ee44bca9f39a6f816a1ca0e9) -- this one needs a double check. It adds faudio to the prefix, but faudio is already built into proton's wine. Not sure if this is still needed. UMU: - [add a way to run winetricks within proton on the fly](https://github.com/GloriousEggroll/proton-ge-custom/commit/bc421b0e8dc5cba34e1db927aaa525dc75233bbb) - Many refactors in protofixes by R1kaB3rN and Root-Core
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Some Wine games go blank when I leave the window
Currently using an X11 system, on an AMD GPU; the window manager is FVWM because I'm a nostalgic old git. I use two screens, and most games tend to full-screen on one. Had decent enough results with Proton via Steam on many titles. A few of them needed to be explicitly tagged "don't draw a frame around the full screen window" in the FVWM config, and I had a few where movies did that "show a test card instead of video" but no biggie. I've recently had two harder nuts to crack. I'm using two games with Lutris: The SNK 40th Anniversary Collection (it was $20 cheaper on GOG than Steam at the time!), and Genshin Impact. Both of them play fine, so long as you keep the mouse within the full-screen capture area. But if I leave the window (say, using a keyboard combination or pulling the mouse outside the capture area), the games go blank. SNK shifts the black box somewhat off of its original position, and I think Genshin just goes blank. I experimented a bit with SNK's "wine configuration" options in Lutris. "Automatically Capture the Mouse in Full-Screen Window": This reduced accidental leave-the-screen problems, but still had failures if you used a keyboard command to switch windows. De-selecting "allow the window manager to control the window" causes the window to turn into a weird Win95-esque "mini taskbar icon" instead of going black Pressing the "restore" and "maximize" buttons resizes it to near full screen but retains an ugly Win95 style title bar. Once you restore it in that mode, it's actually well-behaved-- you can move the mouse in and out of the window without it breaking (it seems to freeze when you move the mouse away, but that may be intentional) But still, the weird titlebar and it not working that way until you first "freeze and unwedge it" sucks. Genshin, at least sometimes, could have its black box minimized and restored and come back to life. I've yet to try the Wine tweaks there. I suspect the common theme might be that the games are trying to deactivate themselves when they lose focus, but not doing so gracefully. ISTR Genshin on Windows would minimize itself if you switched to another task, and I haven't tried SNK on actual Windows. I'm wondering if there's some unified fix that tells the game it's running in a single screen and when the mouse leaves, it just stayed there. There seems to have been some sort of "cage Wine apps in a virtual desktop" feature, but it seems to no longer be supported.
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How to add RetroArch games on Steam?
crosspostato da: https://slrpnk.net/post/8602499 > My stuff: > - ArchLinux KDE, amdgpu, vulkan, wayland > - RetroArch installed from official repos > - cores installed via RetroArch utility > > I'm using this command but it results in a graphical glitch when launched from steam: > > `retroarch -L "path/to/core" "path/to/game"` > > Possible causes I found: > - the command may not work if the game is a .cue file > - loading a game from Steam via RetroArch 64bit can be a problem(?) > - cores installed with the utility are in ".info" and not in the ".so" extension > > > ::: spoiler spoiler > I haven't tried *Steam Rom Manager* as it doesn't solve my doubt and in any case I'm not sure it can solve the problem even if set correctly. > ::: >
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Specifically Arch. I found a GitHub page for [xbox360wirelesschatpad](https://github.com/Kytech/xbox360wirelesschatpad) but the installation instructions are for Windows. I know LibUSB is available but the vjoy driver doesn't seem to be. I feel like there's probably some comparable package. There might also be an alternative way to do this all together. There seem to be a few methods of doing this on Windows using third party applications. --- I am mostly doing this for the novelty of it but I feel like it could be useful for navigating my PC from my couch or responding to messages through Steam. It seems like this whole process is pretty plug and play with the Xbox One controller and it's chatpad but that's not what I am after.
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This also applies to Valorant. I know a lot of people look down on both games, but it's still unfortunate for Linux to lose access to such a popular game. I thought this part was particularly interesting: > Half of anti-cheat is making sure the environment hasn't been tampered with, and this is extremely hard on Linux by design. Any backdoors we leave open for it are ones [cheat] developers will immediately leverage for cheats
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[HELP] Option for Variable Refresh is gone after installing new graphics card (PowerColor 6750 XT)
**EDIT:** The audio issue on Wayland seems to have magically resolved itself after several reboots, so while I never figured out why the option for VRR disappeared in the Xorg session, I’ve resorted to using Wayland and everything seems to be as it should. **OP:** Howdy. I just installed a new graphics card in my gaming rig, and now the option for Variable Refresh Rate is gone from the Display Settings when I log into a Gnome Xorg session. I swapped out my trusty Vega 64 for a new PowerColor 6750 XT. Before the swap, I always signed into an Xorg session and the option for Variable Refresh Rate was there. After the swap, the option for VRR is there only in Wayland. So why don't I just use Wayland, you ask? The problem is, on Wayland, the audio is distorted and I cannot figure out how to get clear audio. This audio issue seems specific to Steam b/c I can listen to music videos on YouTube crystal clear. So now I have this dilemma where I have to choose between clear audio (Xorg session) vs variable refresh (Wayland). Is this a known thing where Xorg doesn't support VRR for newer graphics cards? Is there some trick for getting clear audio in a Wayland session? Do I need a newer kernel or something? **What I've tried so far:** * I've tried all three DP outs on the new graphics card. * Double checked that VRR is toggled on in my monitor's settings, and I can tell if VRR is working or not by turning on the monitor's FPS overlay. I know it was working in Xorg sessions before I swapped out the Vega 64. * Updated my motherboard to the latest BIOS. * Searched the interwebs for [nobara 38 xorg vrr option gone](https://duckduckgo.com/?t=ffab&q=nobara+38+xorg+vrr+option+gone&ia=web), but alas, not much is coming up. **Display settings in Xorg:** ![](https://lemmy.ml/pictrs/image/7f033283-fc02-43b4-bed8-c57e6e25a9ed.png) **Display settings in Wayland:** ![](https://lemmy.ml/pictrs/image/a365db24-b921-416b-bbd3-697b8e425a56.png) **System info:** ``` yo_scottie_oh@nobara ------------ OS: Nobara Linux 38 (Thirty Eight) x86_64 Kernel: 6.5.9-201.fsync.fc38.x86_64 Uptime: 29 mins Packages: 3122 (rpm), 10 (flatpak) Shell: bash 5.2.15 Resolution: 2560x1440 DE: GNOME 44.2 WM: Mutter WM Theme: Adwaita Theme: adw-gtk3-dark [GTK2/3] Icons: Papirus-Dark [GTK2/3] Terminal: gnome-terminal CPU: AMD Ryzen 7 5800X3D (16) @ 3.400GHz GPU: AMD ATI Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT Memory: 4726MiB / 32002MiB ```
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This [merge resquest](https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/967) has finally been merged into XWayland, which means NVIDIA users are just one beta driver release away (May 15th) from probably having a good experience on Wayland now!
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![](https://blockonomi.com/wp-content/uploads/2024/04/suiplay-1200x800.jpg) ![](https://blockonomi.com/wp-content/uploads/2024/04/1.webp) ![](https://blockonomi.com/wp-content/uploads/2024/04/2.webp)
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Baldurs gate 3 animations not working
I need help my animations dont work in Baldurs gate 3. Torches dont work, with spell attacks I can only see the damage, I can't see portals etc. OS: Fedora kde Launcher: Heroic Games Wine: Wine-GE-Latest (I tried different versions didn't work) GPU: 6800xt CPU: 5700x RAM: 32gb 3600mhz Update: I solved it I cleared the Cache in Heroic Games Launcher.
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Horizon: Zero Manpage
To anyone who might be tasked with programming Gaia and her subroutines when ~~Elon Musk~~ Ted Faro eventually fucks up... Can you please remember to write "sudo shutdown -h now" and "sudo killall -9 Hades" on every bit of your machines? Thanks.
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Plague Tale: Requiem, performance degradation
I've used to be able to play this game just fine at around medium graphic settings through Proton (GE), but today when I launched it again after a while the performance was just really poor. Like *mouse-moves-at-30fps-in-the-menu-poor*. There have been plenty of package upgrades since my last launch including plasma 6, proton and the game itself. So I don't really have any particular suspects here. Running Arch with AMD GPU. Wayland/Xorg didn't seem to make a difference. Has anyone else experienced similar performance degrading in this or another game lately?
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https://store.steampowered.com/app/2437170/SMITE_2/
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cross-posted from: https://lemmy.ml/post/14214945 > Bon bah la majo des distris ont le changement, c'est pas mal. > Les jeux bugues qui necessitent trop de ram tourneront bien sans avoir besoin de changer le kernel 😂
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