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I made a steam console
And omfg!!! I'm amazed and blown away. I have this old PC that I've had since 2016. Replaced the old 1080Ti that died with an RX6600. Connected it to my TV in the basement and installed Bazzite OS HTPC on it. A friend of mine has over 2500 games on his steam and gave me access through this family sharing feature. Man, I'm amazed. I didn't know that steam mode has built in upscaling where all the games I play are now running ~50 - 60 FPS on medium to high settings on this 4k TV. It's like having an actual console but with more games and better graphics. For controller, I got this Gamesir cyclone 2 and it's freaking fantastic. Just trying to figure out how to wake the "console" using the controller. I don't think I'll ever touch my PS4 pro ever again. I did have one issue where Bazzite wouldn't wake up after suspend, but fixed that by disabling runtime power management for AMDGPU by Adding ``options amdgpu runpm=0`` to ``/etc/modprobe.d/amdgpu.conf`` and disabling the wake up animation for steam mode. That's it. Just came here to share with you all this amazing discovery. lol
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New to Linux – Need Help Installing Tekken 7 or Tekken 3 on Fedora KDE (Step-by-Step Guidance Needed
Hi mates, I am new to linux knows very very basic linux like using it for more then year know how to sort little issues etc. I have my laptop with me having specs as following: **Hp Elitebook 840 G4 Core i5 7th Gen 8gb Ram 256 gb SSD Full Hd 1080 maybe resolution Currently using Fedora KDE Edition ** Use for basic working sometimes it gets load sometimes but still a good one. Help me if you can install Tekken 7 or if not then tekken 3 will work for me as well. I dont litterly know anything fully technical so kindly if you gonna tell me explain it to be with step by step detailes please and let me know each thing. It'll be great help 🤞 Note: If Tekken 7 can't be installed on fedora or need anything else to change, kindly recommend me, mostly i have used debian based systems and rest i have is fedora so if anything is nkt suitable, let me know please. Gonna post in multiple communities to get extra help. Thank you
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- Fix doom eternel black screen regression when using wine-wayland - disable steam input and xalia in wine-wayland (they dont work with it) and enable sdl instead - add protonfixes for Blade & Soul NEO -- game is now playable but there is a known crash in-game when you open the settings. Opening the settings at character select works fine - add protonfix to set SteamOS=1 for Wuthering Waves --game is now playable
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Native version of Unreal Tournament 2004
I recently switched to Nobara and I'm currently trying to get everything to work. I'll be a bit spammy here looking for help, I hope that's ok. Today I would like to install my retail version of Unreal Tournament 2004 that came on a DVD. I got the installer for the native Linux version to run and copied over the latest patch. But when I try to run the game i get `./ut2004-bin-linux-amd64: error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory` I tried to install libstdc++ through dnf and got ``` Package "libstdc++-15.1.1-2.fc42.x86_64" is already installed. Package "libstdc++-15.1.1-2.fc42.i686" is already installed. ``` In /root/lib I habe a libstdc++.so.6 Does ".so.5" mean I need version 5. How do I get the version Unreal Tournament 2004 wants? Or would it be easier to use the Windows version through Wine?
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HOTFIX: GE-Proton10-7: - Re-added the PROTON_PREFER_SDL option. When this envvar is set steam input and hidraw are disabled so that SDL takes priority over controller support. HOTFIX (GE-Proton10-6): The wine-wayland patches needed rebasing and needed force pushing due to a problem with a few commits in them noted by the author that can cause some crashing, making GE-Proton10-5 version invalid. The 10-5 release was reverted due to the force push per the request of the wine-wayland patch set author, thus the version bumped to 10-6. It's one of those view weird instances where you will see a version missing in the releases. (This also happened in the past with media foundation stuff that Valve yelled at me about). Oopsie. Changelog (GE-Proton10-5): Nothing too major here, mostly just an update to upstream's code since it's been about 30 days. - Wine-wayland patches have been updated/rebased, should fix some nvidia crashes, and no longer need this mesa patch: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34918 - patches added to help with Wuthering Waves. - protonfixes updated - protonfix added for Artificial Academy 2 - protonfix added for Persona 4 Arena Ultimax - protonfix added for Anno 1800 from Ubisoft Store - protonfix added for Anno 1800
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Nothing too major here, mostly just an update to upstream's code since it's been about 30 days. - Wine-wayland patches have been updated/rebased, should fix some nvidia crashes, and no longer need this mesa patch: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34918 - patches added to help with Wuthering Waves. - protonfixes updated - protonfix added for Artificial Academy 2 - protonfix added for Persona 4 Arena Ultimax - protonfix added for Anno 1800 from Ubisoft Store - protonfix added for Anno 1800
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Warning: Lutris discord tolerates far right, racism and genocide apologia
Today in Lutris discord which I happen to lurk occasionally, I saw some lovely people were commenting in the offtopic channel about how they support Ethan Kleins lawsuit against Youtubers who criticised him, GamerGate bs, defending streamer sex pests and some other stuff. One person offhandedly mentions how they get their information from Asmongold. If you're not very online, Asmongold is a reactionary streamer who at one point declared he thinks Palestinians should be genocided because of their "inferior culture". Ethan Klein is a somewhat well known youtuber/podcaster who has also spent the last year or so having a very public meltdown over Israel and his own fundamentally contradictory set of positions he's tried to triangulate between. Seeing this, I made a brief comment about Asmongolds stance mentioned above and why anyone would listen to him. I got racist responses claiming "Palestinians have been kicked out of every culture they've been in" and deflecting to "Look at Egypts border". Called out the racism and genocide apologia, the only person who was warned was me for not being civil. I replied "racism and genocide apologia is not civil", referred to the fact the Lutris logo on discord has an LGBTQ flag, and was called a nutcase and banned. tl:dr Lutris discord moderation is OK with racism and genocide, but you're a "nutcase" if you call a spade a spade. UPDATE: I was responded to on Mastodon and was accused of being the one making antisemtic comments. Others explained in the thread below there were some who made antisemitic comments after I was banned. I sincerely hope that's a misunderstanding, but I don't have much faith the moderator in question would be telling the truth about the events.
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How to enable HDR in-game? In launcher?
Hi all, I have an HDR capable monitor, HDR enabled in KDE plasma, but I still can't get some games to let me switch on the HDR toggle. Every time I turn it on in the game, it says something along the lines of "your hardware must support HDR" or some shit like that. After some online searching, I was able to enable it on ONE game in the heroic games launcher with (I think) a launch command? Where I threw there a "--HDR" and some other strings in there after enabling gamescope (this is where shit starts to confuse the hell out of me), then the game let me actually toggle HDR on. I can never do that on Steam. I am trying to play Indiana Jones and the great circle and it says the same. Same with Resident evil 4. How do you do it? Is there a guide or something to follow? Is it like per game? Like some games allow it and others don't? Also, and most importantly, how the hell does gamescope work? On heroic, there are things like "Game width, game height, upscale width and upscale height". On Lutris, there is a cleaner way with dropdown menus where you choose a "Output resolution" and a "Game resolution" resolutions. What are those? Which is which? Sorry for the very long post, and I appreciate any help Thank you
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Driver support for newer AMD cards
I'm looking into buying one of AMD's newer GPUs. Either a 9060xt or 9070xt. Is there a way to track driver support (I know they're supported but I'm interested in bugs/missing features/performance/etc.) for these cards other than asking people who owns them? I will be on latest Mesa and firmware so I'm interested in the current state.
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cross-posted from: https://lemmy.ml/post/31885942 > You can now download or update your Speed Dreams Flatpak to the latest version (2.4.2), and enjoy our SimRacing Open Source Game in this kind of package: > > https://flathub.org/apps/org.speed_dreams.SpeedDreams > > Thanks once again to @son_link for his invaluable work.
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8bitdo and flydigi controllers support
Hi all. I am getting sick of the stick drift on the Xbox and PlayStation controllers, so I've started looking into 3rd party controllers with hall effect. Two kept popping up, flydigi and 8bitdo. If anyone owns one of these, how's their support on Linux? Do they work out of the box? Just plug in the dongle and you're good to go? Are they stable? I don't ever use any other buttons than the main ones, so I think won't need their software. Unless even the main ones needs programming! Do they? Thanks in advance
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Cities Skylines Launcher problems on Hyprland
Hey everyone, I hope this is the right place. I have just installed Hyprland (love it to bits so far) but I have run into my first problem. When I try to start Cities Skylines on Hyprland, it doesn't start. It says it's running on Steam but the Launcher Window is nowhere to be seen. Any idea how to remedy this? Anyone else have the same issue? Thanks,
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Pretty fun colony/resource game. It's a nice twist that you actually play as the computer in the ship instead of some ethereal colony director. Though it's pretty easy to start seeing your colonists as resources instead of beings you are supposed to protect, especially if you install the Asimov override chip..
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EndeavorOS
2 Months ago i decided to quit Windows 11 cold turkey. Started with PopOS - didnt like whatever DE i had, so i just switched entirely over to Kubuntu - where i had a ton of permission issues. Finally landed on EndeavorOS using KDE Plasma and WOW. Everything simply works. I've been on it for 6 weeks now and I absolutely love it. Lots of options out there, and my reasons for moving around could have been solved other ways, but I'm happy where i landed. Everything is customized exactly the way i like it (for now) and it all runs smooth as lubed butter. The community has been great, and with the advent of AI, almost any problem i have is easily fixed (though there haven't been many). EDIT - i realized i didn't say anything about gaming but between heroic, steam, and wine, everything just WORKS! Only 1 problem i have is I cant get voice to work in Rocket League, because the Epic terms wont open. I can live with that! EDIT 2 - I run this with an NVIDIA 4070 Ti Super and an Intel i7 12700k
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Steam Proton doesn’t works
Hi! Absolutely none game with Steam Proton doesn't works! But when I use Wine-GE with **[Lutris](https://lutris.net/)** (or just use Wine-GE instead of Steam Proton) - everything works fine! Where's the issue may be? 🤔 OS: **[Devuan](https://www.devuan.org/)**
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cross-posted from: https://lemmy.ml/post/31038585 > cross-posted from: https://lemmy.ml/post/31038584 > > > cross-posted from: https://lemmy.ml/post/31037461 > > > > > We have just released a #NewRelease of #SpeedDreams, 2.4.2, mainly aimed at fixing bugs, although it also has some improvements. You can find more info and downloads on our official website: > > > https://www.speed-dreams.net/ > > > > > > #OpenSourceGame #SimRacing
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Proton: - Fixed broken cursor issue with DOOM Eternal, DOOM Dark Ages, and Rocket League in winewayland (Thanks OOOOOF123/Etaash) - Added a stub implementation for amdxc64.dll to enable FSR4. Use FSR4_UPGRADE=1 to upgrade FSR3.1 games to FSR4. Again thanks to Thanks OOOOOF123/Etaash. Instructions: https://github.com/Etaash-mathamsetty/wine-builds/releases/tag/fsr4 - import upstream proton changes Protonfixes: - fix libcuda for star citizen - remove deprecated fixes for daedalic games - remove deprecated fix for Once human - add fix for The Chronicles of Myrtana: Archolos - add fix for Colin McRaie: DiRT - add quartz protonfix for Tree of Savior - remove deprecated fix for LOTRO
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F2P Roleplay Enforced Open Source MMORPG | Illarion
In this online roleplaying world, with a gameplay reminiscent of Ultima Online and Runescape, players develop characters along a semi-classless system, though the pace of mastery hinges on their character's attributes, engaging in strategic Rock, Paper, Scissors combat through point-and-click, delving into intricate crafting systems like the notoriously complex alchemy, maintaining immersive IC roleplay, and establishing themselves by building or renting customizable castles, mansions, or houses.
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2 days ago I made [a post](https://beehaw.org/post/20186320) that the game would not run on a Linux desktop PC (but it would on the Steam Deck). 10 hours ago they released an update that resolves this issue and makes the game run through Proton on a Linux desktop PC. > \- The Beta now supports players on Linux thru Proton I can confirm it does run and I just did the short tutorial. I still have to play more, but wanted to inform anyone who is interested into the game.
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[Splitgate 2](https://store.steampowered.com/app/2918300/Splitgate_2__Beta/) opened the public beta since today or yesterday. Unfortunately the game does not run on desktop PC with a Linux operating system. Others have the same problem. But whats weird is, people claim it works on Steam Deck and even the official blog post from the devs says they support the Steam Deck. There is no word about general Linux desktops. So does the developers treat the Steam Deck like a console and make their games not playable on general purpose Linux desktops? Its weird, because otherwise it is playable on a general desktop with Windows too. Even the previous game Splitgate 1 (which they shut off) worked on desktop Linux. It makes no sense! I'm totally disappointed right now. Because I was excited for this game. It got some hero abilities (I like that) and even a map creator.
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I remember playing the original Windward and it was fun though it stopped getting updates before it could get really good. I tried the demo of this new sequel and it looks like it could be pretty fun.
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Hotfix release: added envvar needed for winewayland patch fixes to work (automatically set when PROTON_ENABLE_WAYLAND is set) added patch so that PROTON_ENABLE/DISABLE_HIDRAW works as expected. Important note: PLEASE do NOT manually set DISPLAY= when trying to enable winewayland. ALL that is needed is PROTON_ENABLE_WAYLAND=1. When you manually disable DISPLAY= it can break many applications that need to render natively, in particular things like launchers or things that need to render with OpenGL or Vulkan directly. (not via dxvk/vkd3d).
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Hotfix release: Fixes missing comma in proton script causing prefix issues (this was also a valve upstream issue) Fixes accidental import of the steam ffmpeg libraries instead of the ones we build and ship (this was an accidental copy/paste when porting changes from Proton 10) -- this should fix video playback in a lot of titles as they worked in proton 9 Removes setting ENABLE_HDR_WSI -- this option is only specific for the vk_hdr_layer (https://github.com/Zamundaaa/VK_hdr_layer) hack, which is -not- needed as of mesa 25.1 and can cause washed out colors. If you previously used this, it's advised to remove it, and update mesa to 25.1 if you want HDR. added a few patches for allowing more launchers to work in wayland (epic, battlenet, star citizen) added patch to allow 32 bit EOS overlay to work for Among Us. added raw input patches for winewayland (un-accelerated mouse) added touchpad scrolling support patch for winewayland xalia library updates imported from upstream dxvk updated to latest git vkd3d-proton updated to latest git
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Running KDE Neon 6.3.5, Nvidia 570.144 proprietary drivers, an RTX 4070S. I'm not too sure just when this started, but I no longer have the option to enable Nvidia Frame Gen, I only have the option for AMD FSR3 Frame Generation - Which honestly isn't as good. I think the issue may have presented itself when `SteamDeck=1 %command%` became a hard pre requisite to run the game? Is anyone else seeing the same behavior, or is it just me? Steam launch options below: `gamemoderun mangohud LD_PRELOAD="" SteamDeck=1 %command% -PSOCompileMode=1`
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[SOLVED] Marvel Rivals - After the recent update, the game does not launch at all for me.
Just before the update I was playing all right, console logs does not have anything weird I can go off of, but it doesn't start anything relevant to the game starting a window I've tried running it on GE 9.25(i was using this previously), GE 9.16 and 10.0-1 with no success, using the launch option `SteamDeck=1 %command%` Anyone able to get the game running?
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Proton: - GE-Proton rebased on top of Valve's Proton 10 Bleeding Edge - Wine-Wayland has been enabled and patches from upstream wine backported for it. YMMV (Your mileage may vary). Thanks [Etaash-mathamsetty](https://github.com/Etaash-mathamsetty) for the backporting as well as the wine-wayland specific patch fixes for various games. - Dualsense controller patches from [ClearlyClaire](https://github.com/ClearlyClaire) https://gitlab.winehq.org/wine/wine/-/merge_requests/7238 rebased (thanks loathingKernel) - FSR patches rebased (thanks loathingKernel) - Nvidia Reflex low latency patches rebased Protonfixes: - Marvel Rivals EGS fix added (thanks termdisc) - Fix added for The Testament of Sherlock Holmes (thanks UsernamesAreNotMyThing) - Fix added for Borderlans: The Pre-Sequel (thanks loathingKernel) - Fix added for Elder Scrolls IV: Oblivion Remastered (thanks Reilley64) - Fix added for Breath of Fire 4 (GOG) (Thanks ImLinguin) - Fixes added for Star Citizen (Thanks mactan-sc) - Fix added for Yosumin (Thanks UsernamesAreNotMyThing) - Fix added for DOOM 2016 (GOG) (Thanks ImLinguin) - Fix added for Lord of the Rings Online (thanks mdmatthias/MathiasDillain) - Fix added for Once Human (Thanks jcdickinson) - Fix added for Shadows of Adam (Thanks UsernamesAreNotMyThing) - Save import fix added for Metaphor ReFantazio (Thanks UsernamesAreNotMyThing) - Save import fix added for Persona 3 Reload (Thanks UsernamesAreNotMyThing) - Fix added for Liminal Border Part III (thanks R1kaB3rN) - Fix added for Mojika Truth Rears Its Head (thanks superboo7) Info regarding Wine-Wayland: YMMV (Your mileage may vary). Most games that utilizes DXVK or VKD3D should be fine. Games that have native Vulkan or OpenGL are a coin toss. Most launchers should also be fine (Again huge thanks to Etaash, he's been hammering out a lot off the Wine-Wayland bug fixes, including one that was critical for OpenGL and launcher rendering). If a game or launcher isn't working, please DON'T come bugging us to fix it. Officially we're with Valve on this -- it's not supported. It's there for people to use/try/test out because it's a wanted feature, that's the extent of it. New option for using Wine-Wayland: `PROTON_ENABLE_WAYLAND=1` New option for using HDR with Wine-Wayland: `PROTON_ENABLE_HDR=1` It goes without saying, but just in case people don't know -- You need Wine-Wayland to use HDR, therefore you need both options for HDR: `PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%` If you want to use Wine-Wayland without HDR, you do NOT need this option: `PROTON_ENABLE_HDR=1` Known issues with Wine-Wayland: DOOM 2016: Opens in small window and crashes on resolution change without mesa patch. Fixed with patch DOOM Eternal: Crashes without mesa patch. Broken mouse cursor in menus, Broken mouse pointing in-game DOOM The Dark Ages: Broken mouse pointing in-game Wolfenstein The Old Blood: OpenGL error crash Wolfenstein The New Order: OpenGL error crash Wolfenstein Youn Blood: mangohud broken Path of Exile/Path of Exile 2: Vulkan renderer broken without mesa patch. Fixed with patch. AMD-Specific: mesa patches needed for DOOM 2016 and DOOM Eternal: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34918 mesa patches needed for DOOM Dark Ages: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34944 mesa patches needed for Path of Exile/Path of Exile 2 (currently not submitted yet): https://github.com/Nobara-Project/rpm-sources/blob/42/baseos/mesa/min_image_count.patch Hopefully we can figure out a fix for the cursor issue in the DOOM games. Fingers crossed
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[SOLVED] After 45 minutes to 1 hour playing, some games lag like a slideshow when I move the camera.
EDIT: Seems that adding `LD_PRELOAD="" %COMMAND%` on steam's launch options fixed my problem. Thanks a lot, everyone :) I don't know why this happens, I tried playing on windowed, borderless windowed and fullscreen and this bug always happens. Here's my fastfetch info: OS: Arch Linux x86_64 Host: Nitro AN517-54 (V1.20) Kernel: Linux 6.14.5-arch1-1 Uptime: 2 hours, 18 mins Packages: 1271 (pacman), 20 (flatpak) Shell: zsh 5.9 Display (eDP-1): 1920x1080 @ 60 Hz in 17" [Built-in] DE: KDE Plasma 6.3.5 WM: KWin (Wayland) WM Theme: Breeze Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3] Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4] Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4] Cursor: breeze (24px) Terminal: konsole 25.4.0 CPU: 11th Gen Intel(R) Core(TM) i5-11400H (12) @ 4.50 GHz GPU 1: NVIDIA GeForce RTX 3050 Mobile [Discrete] GPU 2: Intel UHD Graphics @ 1.45 GHz [Integrated] Memory: 4.34 GiB / 15.40 GiB (28%) Swap: 0 B / 16.94 GiB (0%) Disk (/): 255.23 GiB / 450.71 GiB (57%) - ext4 Disk (/mnt/ssd): 298.43 GiB / 439.04 GiB (68%) - ext4 Battery (AP18E7M): 33% (1 hour, 2 mins remaining) [Discharging] Locale: en_US.UTF-8
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cross-posted from: https://lemmy.ml/post/29722597 > Finally the Flatpak package of Speed Dreams version 2.4.1 is now available on FlatHub. You can download it from this link: > https://flathub.org/apps/org.speed_dreams.SpeedDreams > > Big thanks to SonLink for all his invaluable work creating it.
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Game on Steam started giving D3D11 compatibility error when using Proton Experimental
cross-posted from: https://lemmy.world/post/29079738 >The game is The Entropy Centre. Midnight Fight Express, which I have finished right before, doesn't seem to be affected. > > Since 2 days ago the game (not Steam) started returning the error: > > `"A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine."` > > I am on LMDE6. > > Proton Hotfix or Experimental or 9.0-4 are not working. > > Proton 8.0-5 is the first one that works, but with some significant lagging, but I am positive I played the same version of the game using Experimental a few days ago with no lagging and on same Nvidia drivers (535.216.01). > > An FPS counter titled VK (I guess from Vulkan) shows when running 8.0, while it didn't in Experimental. > > I have tried resetting the shader precaching in the settings, but nothing changes. > > The game was also uninstalled and reinstalled, to no avail. > > Any tips for debugging this?
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Pass Bluetooth or USB direct to Proton game?
Hi all, I'm going to try getting Zwift (a game that connects to Bluetooth, WiFi, or ANT+ bike trainers) running in Linux. I'm pretty sure I can do this with my trainer since mine supports WiFi connectivity, but am curious as to if I could make it work with trainers that only support BT or ANT+. I've previously done stuff like USB and PCI pass-through with KVM, but is this possible with Steam and Proton? Thanks.
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As glitches go, I thought this was pretty cool. Let's just say that I was in the right headspace for psychedelic colors. This happened to me last night on Bazzite Nvidia. It lasted for a few minutes, but before I could think to take a picture, it corrected itself. Must be a game issue if it is also happening on PS5. The only reference I could find online was this reddit post. May be HDR related. https://old.reddit.com/r/BaldursGate3/comments/1kbqqn4/weird_color_issue_on_ps5_since_dleding_patch_8/
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cross-posted from: https://lemmy.ml/post/29374607 > 🗓️ Sunday, May 4th 2025, 21:30 UTC+2 > Save the date! > Franzopow and Xavi92 will do a #livestream to celebrate the #NewRelease, showcasing the latest features, improvements, tracks and cars. The event will be livestreamed on @opensourcegaming 's #PeerTube channel: > https://video.hardlimit.com/w/oNhei3W9ER6se1G7vZXmTx > > See you all on Sunday! 👋 and stay tuned for more info... > https://www.speed-dreams.net/ > #SimRacing #OpenSourceGame
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How are ProtonDB medals awarded?
I was looking at the [protondb for Battlefield V](https://www.protondb.com/app/1238840) and it has a gold medal despite the fact that it has been literally unplayable (the game won't even start) fpr 6 months now. Are medals impossible to lose? Or do they run on some sort of manual verification? Is there some way to request a game to have it's grade changed. For reference, the change in this case was the addition of EA Anti-cheat, which breaks linux compatibility and borked a considerable number of games, even older ones.
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PewDiePie: I installed Linux (so should you)
cross-posted from: https://lemmy.max-p.me/post/2679376 > I don't normally watch him but this popped on my feed, and I'm pretty impressed. Dude really fell the Arch+Hyprland rabbit hole and ended up loving it. > > Probably one of the largest YouTuber switching to Linux, and is very positive about it. > > That Hyprland rice is pretty sick too.
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I got through all the demo levels for this, not sure my brain can handle the full version yet but it was well designed.
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