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I have an RX 570 and run a couple of older games through lutris (FC3/4/5, tombraiders). I select FSR in the game’s settings and set the game’s resolution to 1080p (desktop is in 4K/wayland). is that all there is to it?

because I’ve launched it with and without FSR and I can’t tell any difference, looks similar, framerate is similar… how do I know if it works?

Okay - you don’t need to switch it on in the game’s settings, it’s just “switched on”. Set an environment variable for the FSR quality that you want, and it’ll appear as one of the ‘resolution options’ in game, and then when you select it, it’ll open at the resolution you select.

So, for me who wants Elden Ring at max settings on my 2560x1440 monitor, which doesn’t quite reach 60fps, and wanting ultra FSR, I’d choose GE8-7 as my ‘run Steam games using this tool’ option, and set my command-line properties to:

WINE_FULLSCREEN_FSR_MODE=ultra mangohud %command%

When the game starts, I’ll see 1970x1108 as one of the screen resolutions that’s offered. When I select it, MangoHud tells me that my fullscreen resolution is actually 2560x1440, and my frame rate is a good bit better than what I’d expect. (MangoHud isn’t essential here, but it’s handy for monitoring resolution and frame rate.)

‘balanced’ is the default, so I should see 1506x847 as an option for absolutely every game that I start with GloriousEggroll, regardless of any other environment variables, and that’ll run it with FSR for me. I don’t need it for most games, and it’s a bad choice for games with lots of text, but it’s always there.

That’s it.

Reference:

thanks for the quick reply! curse my quick fingers, didn’t type it out correctly… I turn on FSR in the game’s settings in Lutris, it’s a switch. then I launch the game, it defaults to 3840x2160. I go “nuh-huh” and switch it in-game to 1920x1080. it switches over and mango says I’m still in 4K, so that should do it?

still, I don’t perceive any difference, does the game have to support FSR in order to work? Elden Ring is way newer than my old games, most are from 8 years ago…?

No probs! And that sounds correct. Doesn’t have to be supported by the game to work, it should be supported by everything. (Trust you’re using the wine-glorious-eggroll-whateveritis option in Lutris, as well?) And yeah, you’re not going to see much difference on ‘old’ games (well, depending on what it is) - if you can already run it at your monitor’s refresh rate, it just has the effect of making everything a little blurrier, it can’t improve the FPS any.

thanks! just ran Rise of the Tomb Raider benchmark, desktop is 2160p, game is set to 1080p, DX11, runner is lutris-GE-Proton8-7-x86_64.

FSR on:

FSR off:

so it’s doing something but I guess I don’t know what to look for. thanks again!

ggnoredo
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I’m on proton 8.6 and I can use FSR on steam deck, what i’m missing here?

You’re using FSR through Gamescope, which is configured entirely by the Steam Deck’s version of the Steam client. This is FSR for anyone using any steam client (or using Heroic or Lutris!) and can be enabled/configured via some environment variables.

For those of us using X11 instead of Wayland this is one of the simplest options.

For Steam Deck users it doesn’t really matter because you get it thru gamescope/the Steam Deck UI.

Honestly, as a long time Linux user, Proton seems surreal. The fact that any game I played just required me to install it and enjoy it is worlds apart from what it was until now-ish.

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Oh yeah. If the options for getting 60+ fps are either:

  • turn down the rendering quality

  • leave all the settings turned up, but switch on FSR

…then I find that FSR generally gives the better result. Obviously it would be nice to have a monster graphics card that can keep a high frame rate on max, but if that’s not an option then it’s good to have a plan B. Really nice for having it available for every single game, as well.

Nice one, GloriousEggroll - keeps on making Linux gaming a delight.

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