thanks for the quick reply! curse my quick fingers, didn’t type it out correctly… I turn on FSR in the game’s settings in Lutris, it’s a switch. then I launch the game, it defaults to 3840x2160. I go “nuh-huh” and switch it in-game to 1920x1080. it switches over and mango says I’m still in 4K, so that should do it?

still, I don’t perceive any difference, does the game have to support FSR in order to work? Elden Ring is way newer than my old games, most are from 8 years ago…?

No probs! And that sounds correct. Doesn’t have to be supported by the game to work, it should be supported by everything. (Trust you’re using the wine-glorious-eggroll-whateveritis option in Lutris, as well?) And yeah, you’re not going to see much difference on ‘old’ games (well, depending on what it is) - if you can already run it at your monitor’s refresh rate, it just has the effect of making everything a little blurrier, it can’t improve the FPS any.

thanks! just ran Rise of the Tomb Raider benchmark, desktop is 2160p, game is set to 1080p, DX11, runner is lutris-GE-Proton8-7-x86_64.

FSR on:

FSR off:

so it’s doing something but I guess I don’t know what to look for. thanks again!

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