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Cake day: Jun 11, 2023

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- added TCP_KEEP patches needed for Star Citizen 2.0 launcher - updated wine to latest bleeding edge (fixes Apex Legends) - updated dxvk to latest git - updated vkd3d-proton to latest git - updated dxvk-nvapi to match upstream - updated various build files to match upstream - updated steam client to match upstream - added upstream cpu topology fixes - protonfixes: Add fix for The Witcher 2: Assassins of Kings Enhanced Edition (thanks R1kaB3rN) - protonfixes: Add fix for COJ Gunslinger (thanks Tiagoquix) - protonfixes: Add fix for Total War: Shogun 2 (thanks Crumb5) - protonfixes: Update Oddworld: Munch's Oddysee fix (thanks doZenn) - protonfixes: Add fix for Oddworld: Abe's Oddysee (thanks doZenn) - protonfixes: Add fix for Overlord II (thanks doZenn) - protonfixes: Add fix for Stranger's Wrath HD (thanks doZenn) - protonfixes: Add fix for Ducati World Championship (thanks doZenn) - protonfixes: Add fix for Add fix for Café Stella and the Reaper's Butterflies (thanks R1kaB3rN) - protonfixes: Add fix for Add fix for Sabbat of the Witch (thanks R1kaB3rN) - protonfixes: Add fix for Add fix for Riddle Joker (thanks R1kaB3rN) - protonfixes: Add fix for Add fix for Senren * Banka (thanks R1kaB3rN) - protonfixes: Add fix for (Newest) Many WMP9 Video Playback fixes for Yuzusoft VN's (thanks R1kaB3rN)
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- hotfix: fix issue with protonfixes not getting applied (R1kaB3rN) - vkd3d-proton: update to work around halo infinite bug https://github.com/HansKristian-Work/vkd3d-proton/commit/1d73fdcbe9acd0a139c05db07e11d1e5744dd487
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- COPYPREFIX=1 option added. What this does: By default steam stores the wine prefixes in the steam library where the game is installed under SteamLibrary/steamapps/compatdata/ as well as shader cache files in shadercache/. When 'Steam Deck' session aka gamescope session is used, the -steamdeck option is appended to steam. This causes the default path for prefix compatdata and shadercache to change to the default steam install location ~/.steam/steam/steamapps/compatdata (or shadercache). This can be problematic if you are say for example switching from normal desktop steam to steamdeck. Or for example if you have a portable hard drive or SD card you keep your games on to use between the two. If you did something like say install mods for a game or played a game that doesnt work with cloud saves on the desktop, the prefix would not get used when you move the drive over from the desktop to steamdeck. Instead steamdeck would try to make a new one. The same goes in reverse for if you play games on the steam deck and try to move the game drive or sd card to a desktop. What COPYPREFIX=1 DOES is if -steamdeck is applied it will check if a prefix exists on the game partition/drive. If it does, it will then WIPE the steamdeck prefix, and replace it with the one from the game partition/drive. . It does this with shader cache as well. This way steam will pick up your mods/saves that you had on your desktop or other PC you used the drive on before. Alternatively, if -steamdeck is NOT applied -- it works in reverse. It will try to wipe the prefix on the game partition, and replace it with the one in steamdeck's default location. It does this with shader cache as well. A good use case for the reverse of the desktop -- say you've put in a ton of hours on a game with saves that don't work with steam cloud saving -- or have a bunch of mods you've applied on a game on your steam deck -- then you want to migrate to your desktop. In this case, put steam in desktop mode. Close steam then re-open it from the terminal using the steam command so that -steamdeck is NOT applied, then you can use COPYPREFIX to copy the steamdeck prefix to your game's partition/drive. Again to clarify usage scenarios: 1. Steam launched in deck mode (-steamdeck applied) or from terminal with -steamdeck = copy FROM game partition prefix TO steamdeck prefix OR 2. Steam launched from desktop shortcut or terminal without -steamdeck -- copy FROM steamdeck prefix TO game partition prefix. How to use: Put `COPYPREFIX=1 %command%` in the game launch options. When you run the game it will copy the prefix. You can remove the option afterwards. Please be careful when using this, it wipes the destination prefix contents before copying. Other updates: -wine updated to latest bleeding edge -dxvk updated to latest git -vkd3d-proton updated to latest git -imported upstream proton changes -imported upstream steamclient changes Protonfixes: - [Add XAudio 2.9 verb for Space Engineers](https://github.com/Open-Wine-Components/umu-protonfixes/commit/91d9db32f4a91f250075f86a54312e44bee29ca9) - [Update Cease to Breathe fix](https://github.com/Open-Wine-Components/umu-protonfixes/commit/091aecf2b6210f8612a26091baddc053e56f70a5) - [fix audio for in-game videos](https://github.com/Open-Wine-Components/umu-protonfixes/commit/e38e09e36cbbca3a64678bf77b2f65fc478c7e0f) YOU and ME and HER: A Love Story - [Game fix for Fallout 76](https://github.com/Open-Wine-Components/umu-protonfixes/commit/38bce313b9814325ee44bca9f39a6f816a1ca0e9) -- this one needs a double check. It adds faudio to the prefix, but faudio is already built into proton's wine. Not sure if this is still needed. UMU: - [add a way to run winetricks within proton on the fly](https://github.com/GloriousEggroll/proton-ge-custom/commit/bc421b0e8dc5cba34e1db927aaa525dc75233bbb) - Many refactors in protofixes by R1kaB3rN and Root-Core
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- wine updated to latest bleeding edge - dxvk updated to latest git - vkd3d-proton updated to latest git - dxvk-nvapi updated to latest git - upstream proton changes added - upstream steamclient changes added - ULWGL-protonfixes renamed to umu-protonfixes per upstream project - previous noted wmv playback regression appears to be fixed now -- working with ultimate marvel vs capcom 3 again.
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Proton: - Pulled in upstream changes from proton 9 bleeding edge - wine updated to Proton 9 bleeding edge - dxvk updated to latest git - vkd3d updated to latest git Wine: - All previous proton-ge patches rebased to proton 9 (thanks for the FSR rebase loathingKernel) - Star Citizen EAC patch removed, no longer needed, instead currently uses protonfix with EOS_USE_ANTICHEATCLIENTNULL=1 - Wine-staging rebased on top of proton 9 bleeding edge wine Protonfixes: - core count fix added for farcry primal (allows game to run) - added ulwgl entry for egs version of farcry primal - core count fix added for farcry 2 - added ulwgl entry for uplay and egs versions of farcry 2 - core count fix added for far cry blood dragon - added ulwgl entries for uplay and egs versions of far cry blood dragon - added ulwgl entries for uplay and egs version of farcry 3 - added ulwgl entries for uplay and egs versions of farcry 4 - added ulwgl entry for egs version of uncharted legacy of thieves collection - added fixes for Trails in the Sky 1-3 and ulwgl entries for the gog versions (thanks keenanweaver) - added core count fix for New World - added zoom games platform for ulwlgl - added fix for duke nukem manhatten project zoom edition - added fixes and ulwgl entries for the gog version of Soldier of Fortune II (thanks keenanweaver) - added fix for Street Racing Syndicate (thanks doZennn) - added fix and ulwgl entry for zoom version of hardwar (thanks keenanweaver) - added fix for They Are Billions and ulwgl entry for gog version (thanks zocker-160) - added fix for black screen in Grim Dawn and add ulwgl entry for gog version (thanks Aqa-Ib) - added fix for Dirt 3 complete edition - added fix for Postal III (thanks doZennn) - added fixes for Incoming trilogy (thanks doZennn) - fixed assetto corsa dotnet not installing (game runs again) - added fix and ulwgl entry for GOG version of Silent Hill 4 (thanks keenanweaver) - added fix and ulwgl entry for GOG version of Wheel of Time  (thanks keenanweaver) - added fix for Gabriel Knight 3 (thanks marianoag) - added fix for Gobliiins 5 (thanks marianoag) - added fix for Ceville (thanks marianoag) - added fix for Nine Witches: Family Disruption (thanks marianoag) - xrandr added to protonfixes for screen resolution detection -- this is needed for some games like gothic/gothic 2 (fixes for those those games are still a work in progress) - added fix which wil skip running winetricks in protonfixes if no internet connection is available. A winetricks check is performed on every run. If a winetrick is found to be missing it tries to install it. During that time it will check if there is an internet connection available. If there is not one, the winetrick is skipped until the next time the game is run and subsequently the winetrick.) Known Issue: - wmv video playback regression in some games (one example being Ultimate Marvel vs Capcom 3). This is a known regression in upstream proton and they are aware/working on it.
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HOTFIX: - fix wine subcommands not working using ulwgl (winecfg, console, etc) Protonfixes: - Add video playback fixes for all Agarest games (Generations of War/Zero/2/Mariage)
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Proton: - updated wine to latest bleeding edge, allows helldivers to run - updated vkd3d-proton to latest git - updated dxvk to latest git ULWGL: - added fix for older games to properly set CWD (current working directory) if executable is not inside the wine prefix GStreamer: - fixed this annoying ass unclosable wayland window from popping up when a game uses gstreamer: ![image](https://github.com/GloriousEggroll/proton-ge-custom/assets/11287837/0b3174c0-6f55-479b-a28a-d92b8a82b449) Original upstream bugs + fix: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2997 https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5511 https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5509 Protonfixes: - added fixes for Dark and Darker (thanks nmlynch94) - updated BDO fixes to work with standalone - updated yakuza 5 cutscenes fixes to work on non-steam versions General: - cleaned up various no longer required patches (either upstreamed or already fixed)
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Changes: - Update wine bleeding edge - Rebase staging patches Additional notes: I won't outright say this is the last wine-ge build, but we are getting close. The reason is that myself, alongside the other devs for lutris, heroic, and bottles, have begun working together on ULWGL (https://github.com/Open-Wine-Components/ULWGL-launcher?tab=readme-ov-file#what-is-this). Essentially ULWGL will allow you to run your non-steam games using Proton, Proton-GE, or other Proton forks using the same pressure vessel containerization and runtime that Valve use to run games with Proton. This means your games will run the exact same way as proton runs games, but outside and independant from Steam. A vital part of this is that we've begun to build the ULWGL database (https://github.com/Open-Wine-Components/ULWGL-database), which provides various existing launchers and related tools a way to get unified game fixes (winetricks, dll overrides, environment variables, etc) for non-steam games. To explain it briefly, the current path for running games in wine is like this: 1. some installer with a custom script (lutris, heroic, bottles, etc) starts the install via wine. This custom script may contain things the game needs like winetricks, dll overrides, environment variables and so on. 2. when the script runs, it starts wine using either a custom runtime (lutris and bottles currently have their own, heroic uses system libraries if i recall) or native system libraries. It calls winetricks or sets overrides or environment variables as directed by whatever script is running. Keep in mind the install script solely depends on who made it (lutis, bottles, heroic,?) and they can all differ or be completely missing fixes altogether. 3. wine then runs the game using either native system libraries or whatever custom runtimes are configured for whatever launcher is being used (lutris,bottles, heroic) That's a lot of points of failure between different launchers. The script could differ between launchers. Scripts could have different winetricks or overrides or environment variables between launchers. Runtimes could differ or not exist at all. With ULWGL -- all of that is handled under one unified roof. So the way to run wine games changes: 1. Launcher passes 'codename' and 'store' to the ULWGL database. The database then provides a ulwgl ID for the game based on the codename and store it received 2. Launcher then passes the ULWGL ID to the ULWGL launcher 3. ULWGL launcher then launches the game using proton + valve's runtime + pressure vessel environment (the same thing used in proton in steam), and uses the ULWGL ID to identify protonfix scripts and apply them. Protonfix scripts essentially replace the install scripts various launchers use. This way all games have the exact same running environment and the exact same protonfix scripts, and work can be done in unison to fix any problems on the protonfix script instead of each and every individual launcher script or other external files. This is why Wine-GE will eventually no longer be needed, because ULWGL makes its need obsolete by allowing non steam games to run with Proton in a unified runtime environment with unified fixes. The original purpose wine-ge was created is because at the time there was no way to run non-steam games with Proton PROPERLY. Sure, you could hobble some scripts together and do it, but the biggest part of the problem at that time was nobody was using Valve's runtime or pressure vessel, which by not doing so heavily breaks parts that Proton relies on to run properly. Now that ULWGL is created, it creates an almost mirrored way to run non steam games the way steam runs steam games in proton. I say almost because of course we've added tweaks and things like protonfixes into the mix. Lutris and Heroic have already begun implementing ULWGL, with bottles soon to follow: https://github.com/lutris/lutris/commit/c16242bccadf9e4de691e975013e03924494607e https://github.com/lutris/lutris/commit/abd8d9c5cdd2dacad2968d63975bddd43953a23b https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/pull/3480 For tracking further information and changes ongoing ULWGL all repositories can be found here: https://github.com/Open-Wine-Components
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HOTFIX: - fixed EAC not getting loaded. During my ULWGL changes I accidentally made it so steam games werent running using steam.exe inside the prefix... which of course broke EAC games. The code snippet involved is needed so that non-steam games don't try to run using steam.exe and thus dont create the Steam_API error. woops. fixed now.
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- hotfix: updated proton bleeding edge to include tekken 8 online match disconnect fix - updated vkd3d-proton - fix issue with drive_c symlink during prefix creation when using ulwgl (it's now possible to run scripted game installations using ulwgl and proton-ge) Files will attach when build action finishes: https://github.com/GloriousEggroll/proton-ge-custom/actions
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Can’t seem to work that out on mobile


Sorry about that. I’ve fixed the formatting as best as I can.


fixed [S_API FAIL] SteamAPI_Init() failed; no appID found. from being reported when running non-steam games non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam -- this goes alongside the API failure fix controller axis patch added from 8-27 has been removed as it is now properly upstreamed added ULWGL support for non-steam games (https://github.com/Open-Wine-Components/ULWGL) beamng VR patch removed per request by developers, they have stated they will fix the issue in 0.32 (https://www.beamng.com/threads/experimental-virtual-reality.94206/page-27#post-1674152) black desert online now works Protonfixes: now using ULWGL-protonfixes can now call the winetricks gui using util.protontricks('gui') winetricks now performs an internet check before attempting any downloads fixed long standing issue with protontricks not being able to install dotnet4* using anything newer than proton 5. works now and no longer requires proton 5. fixed dll overwrites in winetricks, no longer need to maintain a massive list of specific overwriteable dlls in proton protonfixes added for Catherine Classic -- videos now fully working protonfixes added for Ys Origin -- videos now fully working protonfixes for Age of Wonders -- videos now fully working protonfixes added for Model 2 emulator protonfixes added for Alien Breed: Impact protonfixes added for Alien Breed 2: Assault protonfixes added for Alien Breed 3: Descent protonfixes added for Black Desert Online NOSTEAM=1 option. Launch game like NOSTEAM=1 %command% to launch non-steam standalone version. Files will auto-attach to release when finished building in Actions: https://github.com/GloriousEggroll/proton-ge-custom/actions
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HOTFIX: Disabled Nvidia Latency Reflex patches. After discussion with dxvk devs they are currently deemed problematic and need more work, and are known to currently cause stutters in games even when the feature is disabled. We will re-enable the patches when they are ready. Fixed Farlight 84 patch that was missing a lock causing problems in SDL games Backported a fix for HID devices with more than 8 axis https://bugs.winehq.org/show_bug.cgi?id=55660
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updated wine to bleeding edge updated dxvk to git updated vkd3d-proton to git updated dxvk-nvapi to latest upstream proton pulled in latest upstream proton bleeding edge changes added farlight 84 patch update VR fix for Beam.NG.Drive added (#106 thanks gamingdoom) NVIDIA Reflex implemented (#104 thanks loathingKernel) protonfixes: unified fix for cpu topology workaround (GloriousEggroll/protonfixes#167 thanks Root-Core) unified fix for protonaudioconv workaround (GloriousEggroll/protonfixes#168 thanks R1kaB3rN) unified fix for xliveless xlive workaround added (GloriousEggroll/protonfixes#170 thanks Root-Core) unified fix for esync/fsync enable/disable added (GloriousEggroll/protonfixes#169 thanks R1kaB3rN) cutscene audio in BlazBlue Centralfiction workaround added (thanks spifferoo) game fix added for Renegade Ops (thanks Root-Core) cleanup of deprecated LAA, dxvk-async, and win32 helper functions (thanks R1kaB3rN) cutscene audio fix for The Great Ace Attorney Chronicles workaround added (thanks eagleflo) game fix added for The Forest (thanks Root-Core) updated fix for Super Naughty Maid 2 (thanks R1kaB3rN)
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HOTFIX: Remove Baldur's Gate 3 launcher workaround (no longer needed) Add mpegvideo codec to ffmpeg, should complete Crimson Skies, Azumanga Fighter and possibly a lot of other early 2000s games. (thanks loathingKernel) FYI: github Actions builds the release files now. If they are not attatched wait an hour or so and github Actions will attach them when finished building: https://github.com/GloriousEggroll/proton-ge-custom/actions/runs/6950027102
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HOTFIX: Forgot to actually add the yakuza 5 cutscene patch
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Added yakuza 5 cutscenes fix (thanks NishiyamaPedro) https://gitlab.winehq.org/wine/wine/-/merge_requests/4244 updated Farlight 84 fix (thanks OOOOOF123) https://gitlab.winehq.org/wine/wine/-/merge_requests/4428 Enabled vc1image,mpeg1video,mp2 decoders in ffmpeg for Crimson Skies (thanks loathingKernel) Enabled indeo5, adpcm_ms decoders in ffmpeg for Mafia (thanks loathingKernel) updated wine to bleeding edge
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Added protonfix for Fable III Added yakuza 5 cutscenes fix (thanks NishiyamaPedro) https://gitlab.winehq.org/wine/wine/-/merge_requests/4244 updated Farlight 84 fix (thanks OOOOOF123) https://gitlab.winehq.org/wine/wine/-/merge_requests/4428 Added D8VK to proton for DirectX 8 games. Disabled by default, need to use PROTON_ENABLE_D8VK=1 to use it. (thanks loathingKernel) Enabled vc1image,mpeg1video,mp2 decoders in ffmpeg for Crimson Skies (thanks loathingKernel) Enabled indeo5, adpcm_ms decoders in ffmpeg for Mafia (thanks loathingKernel) Fixed github actions (thanks loathingKernel) imported upstream VR changes imported upstream steamclient changes imported upstream Resident Evil 2,3,7,8, Hogwarts Legacy nvapi overrides imported upstream Hogwarts Legacy amd ags override updated dxvk to master updated vkd3d-proton to master updated wine to bleeding edge
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added reverts for vrclient to allow VRChat to work again (pending proper fix from valve: ValveSoftware#1199 (comment)) the gstreamer plugin build options have been re-worked. Rather than enabling everything under the sun, we've now manually enabled each option that was reported as enabled in previous builds, and disabled the rest. This was done to more align with what Valve is doing and to allow a clearer picture of what may be missing from Valve's proton rather than taking wild guesses. Doing this may allow Valve a better idea of additional codecs/filters that might be missing in case they need and/or can be enabled. (thanks loathingKernel for taking the time to do this) dxvk updated to latest git vkd3d-proton updated to latest git wine updated to latest bleeding edge
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Alan Wake 2 HDR fixup added from upstream: ValveSoftware/wine@1182ef7 FAudio WMA3 support added from upstream: ValveSoftware/wine@8855b75 wine updated to latest bleeding edge
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Alan Wake 2 HDR fixup added from upstream: ValveSoftware/wine@1182ef7 FAudio WMA3 support added from upstream: ValveSoftware/wine@8855b75 protonfix: Add fix for NUKITASHI (thanks R1kaB3rN) dxvk updated to latest git vkd3d-proton updated to latest git wine updated to latest bleeding edge
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fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) -- thanks loathingKernel fixed crash in DOOM Eternal on clean prefix due to incorrect screen resolution detection when FSR disabled -- thanks loathingKernel Rebased and re-added more accurate screen resolution detection for FSR -- thanks loathingKernel imported upstream patch needed for libreVR Revive https://bugs.winehq.org/show_bug.cgi?id=54687 updated wine bleeding edge
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fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) -- thanks loathingKernel fixed crash in DOOM Eternal on clean prefix due to incorrect screen resolution detection when FSR disabled -- thanks loathingKernel Rebased and re-added more accurate screen resolution detection for FSR -- thanks loathingKernel imported upstream patch needed for libreVR Revive https://bugs.winehq.org/show_bug.cgi?id=54687 updated wine bleeding edge
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HOTFIX: -fixed issue with mono 8.0.1 not being included -updated world of warships workaround patch with proper fix, no longer requires environment variable (thanks OOOOOF123)
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HOTFIX: -updated world of warships workaround patch with proper fix, no longer requires environment variable (thanks OOOOOF123)
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HOTFIX: Added workaround that fixes World of Warships login hang introduced in upstream proton since GE-Proton8-5: ValveSoftware/Proton#333 (comment) Note: You need to set the following envvar for the fix to work: SteamGameId=552990 This has been pre-configured in the lutris installer scripts.
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HOTFIX: Added workaround that fixes World of Warships login hang introduced in upstream proton since GE-Proton8-5: ValveSoftware#333 (comment)
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If you read the description you’ll see that the 2nd one is a hot fix and got a new version number. They were posted 16 hours apart.


It’s Wine GE but very confusingly named. You’d have to ask Glorious Eggroll why he changed the naming scheme. It used to be simpler.


I believe you’re thinking of WINE GE which is different than PROTON GE. They are different versions. Proton GE is used be used with steam and Wine GE should be used with lutris and heroic etc.


HOTFIX: For some reason the Alan Wake protonfix was missing from the last release even though it was noted in the release notes. This is a small hotfix to actually add it this time.
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fixed issue with wine reporting invalid '--version', resulting in winetricks dotnet* not installing fixed issue with incorrect version of gecko and mono not being provided buildbot environment downgraded to Debian 11 so that it is compatible with glibc 2.31 and higher instead of 2.34, also matches what valve runtime uses as a base. added fixup for resolution calculation when WINE_FULLSCREEN_FSR is used (thanks Ph42oN and loathingKernel) added upstream patch to allow R6 Siege to launch again (https://gitlab.winehq.org/wine/wine/-/merge_requests/3777) (multiplayer still does not work due to anticheat), still also needs envvar set vk_x11_override_min_image_count=2, pending MR in upstream mesa https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25734 wine updated to latest proton bleeding edge
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added protonfix for Alan Wake (thanks FozziHi) added protonfix for Batman Arkham Asylum (thanks FozziHi) added protonfix for Tokyo Necro (thanks R1kaB3rN) added protonfix for The Song of Saya (thanks R1kaB3rN) added protonfix for YOU and ME and HER: A Love Story (thanks R1kaB3rN) added upstream patch to allow R6 Siege to launch again (https://gitlab.winehq.org/wine/wine/-/merge_requests/3777) (multiplayer still does not work due to anticheat) added fixup for resolution calculation when WINE_FULLSCREEN_FSR is used (thanks Ph42oN and loathingKernel) import upstream proton build changes import upstream VR changes update vkd3d-proton update dxvk update wine to bleeding-edge
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HOTFIX: Fixed some packaged libraries not being stripped, significantly reduces package size Added wine-gecko and wine-mono to the packaged builds (this adds about 375mb to the package) What does this mean? Originally, the unpackaged build was about ~600mb this included stripping and did NOT include gecko and mono. Without stripping it accidentally brought the build to about ~1.4GB which was massive. This release fixes the stripping, and brings the size back down to ~600mb, HOWEVER.. with the new addition of gecko and mono the build size once again goes back up to ~976mb So, unfortunately you WILL see a size increase from the original ~600 to ~976, but it is no longer 1.4gb in size.
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update wine to latest bleeding edge added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord) lutris buildbot wine build runtime updated to debian 12 (was previously on Ubuntu 18.04) lutris buildbot now uses docker/podman based implementation instead of vagrant lutris buildbot no longer requires separate 32/64 bit lxc containers and the build process is now simplified and much faster. gstreamer libraries updated to 1.22 (same as proton) missing libraries added for gstreamer (libbz2, libFLAC, libvpx)
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imported build changes from upstream proton update wine to latest bleeding edge updated dxvk to latest git updated vkd3d-proton to latest git added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord) protonfixes: removed various no longer needed video playback fixes for resident evil games (thanks Bitwolfies)
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proton-wine updated to bleeding edge removed previously added ealink patch (turned out to be a Legendary launcher bug, not a wine bug. Pending on Legendary side: derrod/legendary#595)
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Upstream proton symstore fixes added dxvk updated to git vkd3d-proton updated to git proton-wine updated to bleeding edge protonfixes: added update to remove no longer needed mafia DE launcher workaround, fix physx install on mafia DE (thanks Bitwolfies)
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