No probs! And that sounds correct. Doesn’t have to be supported by the game to work, it should be supported by everything. (Trust you’re using the wine-glorious-eggroll-whateveritis option in Lutris, as well?) And yeah, you’re not going to see much difference on ‘old’ games (well, depending on what it is) - if you can already run it at your monitor’s refresh rate, it just has the effect of making everything a little blurrier, it can’t improve the FPS any.
No probs! And that sounds correct. Doesn’t have to be supported by the game to work, it should be supported by everything. (Trust you’re using the
wine-glorious-eggroll-whateveritis
option in Lutris, as well?) And yeah, you’re not going to see much difference on ‘old’ games (well, depending on what it is) - if you can already run it at your monitor’s refresh rate, it just has the effect of making everything a little blurrier, it can’t improve the FPS any.thanks! just ran Rise of the Tomb Raider benchmark, desktop is 2160p, game is set to 1080p, DX11, runner is lutris-GE-Proton8-7-x86_64.
FSR on:
FSR off:
so it’s doing something but I guess I don’t know what to look for. thanks again!