ES-DE is probably the fastest to setup
Sunshine docs show how to not stream the Discord audio
As far as your system being muted on your end, there’s a setting in Sunshine called audio_sink. If you set that, the sound will be captured from whichever device you set instead of a virtual device. That will keep Sunshine from muting your speakers.
Somebody recently mentioned Monado, which apparently supports asynchronous reproduction on Linux. Should help a lot with the stutter
What framerate are you getting? According to PCGamingWiki, the game is capped at 62FPS by default and if you want to get around that you’ll need the fan-made Advanced Launcher.
They also mention on there that you’ll need to have the PhysX System Software installed if you want PhysX to work (in your case installed probably via winetricks on the same Wine prefix as the game).
In addition to the differences in permissions and kernel behavior you’ve pointed out, there’s also a huge difference in the filesystems themselves.
Windows’ default filesystem is NTFS. Linux’s is EXT4.
EXT4 is significantly more modern (2008 vs 2001) and featureful (no fragmentation, handles small files much better, journaling, etc) than NTFS.
Because she has my copy of the game installed on her PC too, so with one copy we’re able to play together on two different computers instead of sharing a screen.
The lack of DRM means GoG doesn’t care about whether I’m online on more than one PC. Steam does, meaning one of us would need to be in offline mode. In games that implement the Steam DRM this would mean that the person in offline mode wouldn’t be able to play multiplayer.
Apparently that isn’t the case with this game but I didn’t realize that.
I have it. Installed/updated using Heroic. Works perfectly. I use the latest Proton-GE with it, and run the Vulkan backend (seems to have fewer bugs for me on AMD GPU than the DX11 version).
Running the latest Mint with the 6.1 OEM kernel and kisak-mesa drivers.
My wife has it installed with Galaxy on Windows. DRM-free means we can play co-op over LAN instead of being stuck with split-screen.
You’re using FSR through Gamescope, which is configured entirely by the Steam Deck’s version of the Steam client. This is FSR for anyone using any steam client (or using Heroic or Lutris!) and can be enabled/configured via some environment variables.
For those of us using X11 instead of Wayland this is one of the simplest options.
For Steam Deck users it doesn’t really matter because you get it thru gamescope/the Steam Deck UI.
WoW has been running well on Linux since before Proton existed. Here’s the WineHQ application page for it: https://appdb.winehq.org/appview.php?iAppId=1922