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Joined 1Y ago
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Cake day: Jul 07, 2023

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I will hit the like button on a video I really like. I will comment if I have a question, but not to simply join in on the “discussion” for the purpose of engagement. I will subscribe if the channel is actually good. I won’t do these things because a voice in the video suggests it to me, but because I finally decide, “This content author actually makes something worth watching.”

I have about 50 channels subscribed. Of those, about half are actively uploading videos. Of those, about half upload videos very regularly, and the others very irregularly.




That sucks. Good luck convincing them, or good luck if you failed to convince them and have to use spyware.




I don’t particularly trust any Chromium-based browser, because that affords more power to Google and their efforts to bully the rest of the world with Chrome.


But the point is what Swiss law is. They cannot be compelled by a court order to log data for their VPN service, but they can be compelled by a court order to log email accesses. This needs to be considered by users of Proton, and indeed it is a bad mark against them that this wasn’t clear upfront before the French activist case.

I’m not saying all this to defend Proton, really. I don’t even use their service anymore, but I did use the vpn for 3 years without incident.


The protonmail case has little to do with how they log records of protonvpn.


🫡 Still worth the read as usual.



When I last tried it, it runs really well. But I prefer the mouse/keyboard interface to the gamepad one.


That’s awesome. Your comment just sent me back to the good old days of PSP hacking, and to a lesser extent PS Vita hacking. The homebrew on PSP was really special particularly because of the sheer numbers of PSPs sold. I’d love to see an OpenMW Vita version someday :)


After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link. > The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine! > > So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. > As usual, we've also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations. A full list of changes can be found in the link to Gitlab. ### What is OpenMW? "OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind." It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW
fedilink

Wait, I don’t get this. Https certs are trivial to acquire and keep up-to-date with Let’s Encrypt. You can deploy a server like Caddy that will handle most of it for you. I’m a schmuck whose own website is self-hosted and I put an nginx rule to redirect http to https, because I don’t think anyone along the path between your computer and my website deserves to eavesdrop on the conversation.