I have bought a radeon RX 6800 recently to avoid dealing with NVIDIA headaches (especially since i daily drive hyprland) and so far it has been going pretty good. But i heard that raytracing still performs way lower then on windows which would be very bothering since i really like raytracing in games. Can anyone enlighten me if this fact is still true or is the performance difference became negligable

The RADV driver got RT support relatively recently and it still improves. There were some big improvements in Mesa 24 that was just released. It’s usable in my testing and it only gets better with updates

@Ineocla@lemmy.ml
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Update : i’ve been trying doom eternal with raytracing for quite some time now and the performance is excelent. It never drops below 144Hz with all settings maxed out at 1080p. I know that doom is really well optimised so don’t take this as a general review.

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I’ve been happily playing Control with raytracing on my 7800 XT, at least. 1080p 21:9 nets me a pretty solid 50-60 which is fine with VRR on top.

Alan Wake 2 is a complete no-go but that’s not a surprise.

I managed to get Quake II RTX to run at a barely playable framerate on my RX 6700 XT. I never bothered with anything else since it performed so poorly.

Quake II RTX is fully raytraced though. I’m not sure how well performance measurements done with it apply to other games that do a mix of raytracing and rasterizing.

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Have you tried it with Mesa 24.1? Apparently some decent improvements were made earlier this month. Also, these ray-tracing benchmarks on Mesa 24.0 posted last month also seems pretty promising.

cc: @Ineocla@lemmy.ml

Time to try me some Quake sir.

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