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Joined 1Y ago
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Cake day: Jun 14, 2023

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It’s a functional programming language, so you have to think quite differently when using it if you’re used to imperative programming languages (e.g. C++, Java, Python, Basic). I learned it at uni and it was quite fun, but I wouldn’t know how to write a larger project in it.



I initially wrote 100, but when starting to look through my Steam library I realized how few games had that few reviews. All the indie games I thought might be borderline unknown turned out to have 5k+ reviews.


Any “undiscovered” games you think deserve more attention?
Any games with less than 1000 total Steam reviews you've enjoyed and thought more people ought to know about? Not a hard limit, just a guideline for what could be classified as "undiscovered" on Steam, assuming it wasn't released yesterday. I would recommend: - [Full Bore](https://store.steampowered.com/app/264060/Full_Bore/), a cute block-based puzzle platformer. Solid mechanics, level designs and even a somewhat engaging story. ~~Unfortunately hasn't been on a sale since 2021 according to steampricehistory.com, while it was frequently reduced to €2-3 before that. Not sure I'd recommend it to *everybody* at full price, but IMO it's one of the best indie platformers I've played.~~ edit: Did someone email the creator of Full Bore or something? It's suddenly on sale again, for the first time in ages :) Go buy it!
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It sucks when this happens, but the article also says:

Update 20/11/23 14:33 UTC — Crytek responded to note: “This is a known issue and we are working on it to fix it and apply the fix for the resolution as soon as possible.”

So not ideal but at least the devs want to support Linux.


And you’re 100% sure you installed it in the correct wine prefix? Because that’s the tricky part, and having it installed in a different wine prefix won’t work.


I had the same “unable to detect uplay” error except for a different Anno game. Here’s how I solved it, if you want to try:

  • Install ProtonUp-Qt, then add SteamTinkerLaunch using it.
  • In Steam, go to Properties… for the game that needs Ubisoft Connect. Then Compatibility tab, check “Force the use of a specific Steam Play compatibility tool”, and select “Steam Tinker Launch” from the dropdown.
  • Start the game, and quickly press the “MAIN MENU” button at the bottom of the window.
  • Click “One time run”, choose the UbisoftConnectInstaller.exe that you downloaded and click “RUN COMMAND”

Only played it for an hour but it's pretty good so far, if you like this type of gameplay. Feels somewhere in between Hell Let Loose and Battlefield 1. Native Linux version.
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Unless it has been changed, I believe Valve described their algorithm along the lines of “7 days after your purchase it will count towards the OS you’ve used the most to play it. If you haven’t played the game at that point it will counts towards the OS you used to buy it”


With a previously installed client I was able to buy and download Diablo II: Ressurected, but after starting it it immediately stated that my setup was to outdated to run this game. I highly doubt that, since I have more than the minimum requirements.

Every time I launch Diablo 4 it says my GPU isn’t supported, but I just click “ok” and the game starts anyway.


Thank’s a lot mate! Assumed a bot would instantly grab all the keys, as usually happens on reddit, but it was still there after I checked my Steam account so I didn’t already have it (Disco Elysium)

edit: sorry @CAPSLOOKFTW@feddit.de ,your comment wasn’t there when I first loaded this page, it only showed up now when I reloaded it. Better luck next time.


I don’t want to encourage Windows usage, but if you really need it you can buy a grey market license for $10-20.


With the exception of the false positive ban wave reported a few days ago, Apex Legends has played flawlessly on Linux for the last couple of years. According to comments on protondb, Fall Guys also appears to be working fine, including multiplayer with anti-cheat. I’m not trying to tell you that you shouldn’t run Windows if you want to, but perhaps you didn’t fully explore all options?

If you switch back to Linux you could suggest Shatterline to your broke friends. It’s f2p and had no issues with anti-cheat last time I tried it. I think Overwatch 2 is also f2p.


Check https://www.protondb.com/ for the games you play. If some doesn’t work, ask yourself if you can live without them.

I’ve been full time Linux for quite a few years now, but I do have a dual boot mainly for VR. Other than that there haven’t been many games that I want to play that don’t work with Linux.


My wife is obsessed with this game, and she normally hates zombies. Personally I can play it for a couple of hours, but I think the early game is the most fun and I tend to lose interest. Looking forward to when they’ll flesh out late game and add stories/missions or whatever they were going to call it.


Running the Linux version of Steam allows you to have different Wine environments for each game. I don’t know how common it is, but it’s happened at least a few times that some game would require a specific version of Proton to run.


I see it somewhat differently, IMO the Linux gaming revolution is an ongoing process that multiple parties have contributed to for more than a decade, rather than a singular event. The Steam Desk is the latest product of the Linux gaming revolution, it builds on past achievements and paves the way for new ones in the future.

I’m no Linux historian so perhaps I’ve got something wrong, but this is my list of significant achievements that have contributed towards the Linux gaming revolution:

  • Loki Entertainment (1998). This is actually something I learned today… I had previously seen LE’s ports of games to Linux as somewhat of a failed experiment, as the company went bankrupt in 2002 without any apparent long term effects on Linux gaming. However, their wiki page brought up that they developed several tools that have been useful for many other Linux game devs, and some of their former employees went on to work other Linux games.
  • Ubuntu (2004). They made an effort to make desktop Linux more accessible, and by becoming the de-facto mainstream distro they gave game developers a single release target that covered the majority of Linux users. It might not be ideal from a Linux/FOSS perspective, but I think it would’ve been difficult to get a lot of game developers on board if they had to support multiple distros. They have since lost their importance for Linux gaming but at least they deserve a spot in this list.
  • Wine (stable release in 2008). Not very usable for gaming at the time of their 1.0 release, and it might still not have been without Proton, but development of Wine began as early as 1993.
  • Humble Indie Bundle (2010). IMO this pay-what-you-want bundle was the real beginning of playing games on Linux. There had been some attempts at releasing games for Linux before of course, but I think HIB showed that there was a demand for games on Linux and that Linux users were willing to pay for the games. Buying all the HIBs gave Linux users a decent library of quality indie games, and at least to me it seemed like indie devs became much more likely to support Linux and Mac after this.
  • Steam for Linux (2013). Proprietary app stores and online DRM is another thing that doesn’t sit well with a lot of Linux/FOSS users, but it was definitely fundamental for AAA gaming on Linux. Valve also released the Linux version of The Orange Box in 2013.
  • Steam Machines (2015). While failing to introduce Linux gaming to the masses, they brought SteamOS and other technologies that would later be used in the Steam Deck. One might even argue that the Deck is just the next iteration of Steam Machines.
  • Proton (2018). A result of the work of Wine developers, Valve and CodeWeavers, this is of course what allows us to run Windows games, often as smoothly as if they were native.
  • Steam Deck (2022). Leverages the previous achievements and packages them into a product that turned out to be attractive even to non-Linux users.

Valve (and others) have really put in a lot of effort to make Linux gaming happen, but my point is that the Steam Deck isn’t the one singular thing that we can thank for Linux gaming. It wouldn’t have brough any kind of revolution if released in 2016 (see Smach Z for example), and if the Steam Machines were released in 2022, perhaps they would’ve been just as successful.