Microsoft paves the way for Linux gaming success with plan that would kill kernel-level anti-cheat
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Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

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Microsoft has officially announced its intent to move security measures out of the kernel, following the Crowdstrike disaster a few short months ago. The removal of kernel access for security solutions would likely revolutionise running Windows games on the Steam Deck and other Linux systems.

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What is the solution?

My guess is that Microsoft wants provide some kind of kernel level anti-cheat, possibly directly integrated with directx, and it will use cryptography which will make it impossible to emulate with Wine/Proton.

The same kernel software cryptography could certainly be marketed for single player games and proprietary applications as a solution to piracy.

Don’t like kernel anti cheat in your multiplayer games? here’s kernel anticheat for your single player games!

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