Damn, I really want a decent way to play 2&3 on Deck. Given the lazy ports, I’m tempted to wait for some updates to fix things and then find alternative methods of obtaining these.
I mean you just have to wait for every game these days. Because virtually every publisher is just dumping broken games and then fixing them later, if ever (looking at your Starfield). I don’t even try new games anymore. Just wait a few months and see what they’re like then.
Bethesda’s got a rocky history for sure, but I don’t think Starfield is the best candidate for an “if ever” qualifier since it just came out, especially considering people are calling it the least buggy launch they’ve had.
It’s been not even two months. Modders are going to have different priorities and incentives than a company will, not the least of which is a QA pipeline.
No, it’s not. It’s just the nature of the differences between the two things. When you push code at a company putting out a consumer product, you have to be aware of all of the other things it affects. It’s also made by people who have to coordinate with each other, go home to their families, and fix 100 other bugs that the modder may not have noticed but are higher priority at Bethesda for a handful of different reasons. A modder can no-life their script for 36 straight hours and fix the one issue they were laser focused in on at the expense of something that they didn’t even know it affected.
At this point, I trust Valve to get this game working on Proton inside of a few months. Emulating games like these that are multi-disc with all sorts of fourth wall breaking, I’d rather take the collection at the expense of resolution and PS1 graphical options.
Yes I’m sure Valve will get Proton working, but regardless of the current Linux compatibility, these are lazy ports by Konami and they don’t justify the price tag.
They’re the same ports that Bluepoint put out last console generation before Sony bought them, and those ports were good enough for me. In all likelihood, Bluepoint is under no obligation to assist any further, and the fact that these ports are working exactly as well as that last collection did for everyone outside of Linux is more than I was expecting out of Konami. Compared to the previous PC releases of MGS1 and 2, or going through the hassle of emulating these things, I’ll still take the collection of some of my favorite games ever, once Proton is working anyway. Especially of interest to me is if Volume 2 includes MGS4, because that would be the first time it’s been free from PS3, and emulation for it still isn’t great.
They were very good ports for the PS3 and 360. But Konami have just taken that and popped them on the marketplace without much in the way of work to make them suitable for PC players. Sure, it’s great to finally have them available on PC, but if you’re gonna put such little work in, the price they’re asking isn’t justified.
Justifying a price will vary from person to person, but for some of my favorite games, freed from consoles officially, with less setup than emulation, they’ll be worth it to me as soon as it works on Proton and I feel like replaying them again. By then, it will be on sale for $45 or something.
I understand, but I’m not sure I could justify spending even $45 on this. If they’d put a bit more effort into it sure, but this is purely a cash grab.
If it works, it works. It would be nicer if they did better, but they solve enough of my own problems as someone trying to run those games in the modern era that I’ll easily put up with it for some of the best games ever made.
I’m not sure that’s the message we really should be sending though. We shouldn’t encourage huge studios to get away with this kinda laziness. I agree that they’re some of the best games ever made, which is why I think Konami should treat the IP with a bit more respect
Damn, I really want a decent way to play 2&3 on Deck. Given the lazy ports, I’m tempted to wait for some updates to fix things and then find alternative methods of obtaining these.
I mean you just have to wait for every game these days. Because virtually every publisher is just dumping broken games and then fixing them later, if ever (looking at your Starfield). I don’t even try new games anymore. Just wait a few months and see what they’re like then.
Bethesda’s got a rocky history for sure, but I don’t think Starfield is the best candidate for an “if ever” qualifier since it just came out, especially considering people are calling it the least buggy launch they’ve had.
I mean it’s been several months at this point. Modders fixed a bunch of their broken shit in a matter of days.
It’s been not even two months. Modders are going to have different priorities and incentives than a company will, not the least of which is a QA pipeline.
yes that’s the problem.
No, it’s not. It’s just the nature of the differences between the two things. When you push code at a company putting out a consumer product, you have to be aware of all of the other things it affects. It’s also made by people who have to coordinate with each other, go home to their families, and fix 100 other bugs that the modder may not have noticed but are higher priority at Bethesda for a handful of different reasons. A modder can no-life their script for 36 straight hours and fix the one issue they were laser focused in on at the expense of something that they didn’t even know it affected.
At this point, I trust Valve to get this game working on Proton inside of a few months. Emulating games like these that are multi-disc with all sorts of fourth wall breaking, I’d rather take the collection at the expense of resolution and PS1 graphical options.
Yes I’m sure Valve will get Proton working, but regardless of the current Linux compatibility, these are lazy ports by Konami and they don’t justify the price tag.
They’re the same ports that Bluepoint put out last console generation before Sony bought them, and those ports were good enough for me. In all likelihood, Bluepoint is under no obligation to assist any further, and the fact that these ports are working exactly as well as that last collection did for everyone outside of Linux is more than I was expecting out of Konami. Compared to the previous PC releases of MGS1 and 2, or going through the hassle of emulating these things, I’ll still take the collection of some of my favorite games ever, once Proton is working anyway. Especially of interest to me is if Volume 2 includes MGS4, because that would be the first time it’s been free from PS3, and emulation for it still isn’t great.
They were very good ports for the PS3 and 360. But Konami have just taken that and popped them on the marketplace without much in the way of work to make them suitable for PC players. Sure, it’s great to finally have them available on PC, but if you’re gonna put such little work in, the price they’re asking isn’t justified.
Justifying a price will vary from person to person, but for some of my favorite games, freed from consoles officially, with less setup than emulation, they’ll be worth it to me as soon as it works on Proton and I feel like replaying them again. By then, it will be on sale for $45 or something.
I understand, but I’m not sure I could justify spending even $45 on this. If they’d put a bit more effort into it sure, but this is purely a cash grab.
If it works, it works. It would be nicer if they did better, but they solve enough of my own problems as someone trying to run those games in the modern era that I’ll easily put up with it for some of the best games ever made.
I’m not sure that’s the message we really should be sending though. We shouldn’t encourage huge studios to get away with this kinda laziness. I agree that they’re some of the best games ever made, which is why I think Konami should treat the IP with a bit more respect