I mean you just have to wait for every game these days. Because virtually every publisher is just dumping broken games and then fixing them later, if ever (looking at your Starfield). I don’t even try new games anymore. Just wait a few months and see what they’re like then.
Bethesda’s got a rocky history for sure, but I don’t think Starfield is the best candidate for an “if ever” qualifier since it just came out, especially considering people are calling it the least buggy launch they’ve had.
It’s been not even two months. Modders are going to have different priorities and incentives than a company will, not the least of which is a QA pipeline.
No, it’s not. It’s just the nature of the differences between the two things. When you push code at a company putting out a consumer product, you have to be aware of all of the other things it affects. It’s also made by people who have to coordinate with each other, go home to their families, and fix 100 other bugs that the modder may not have noticed but are higher priority at Bethesda for a handful of different reasons. A modder can no-life their script for 36 straight hours and fix the one issue they were laser focused in on at the expense of something that they didn’t even know it affected.
I mean you just have to wait for every game these days. Because virtually every publisher is just dumping broken games and then fixing them later, if ever (looking at your Starfield). I don’t even try new games anymore. Just wait a few months and see what they’re like then.
Bethesda’s got a rocky history for sure, but I don’t think Starfield is the best candidate for an “if ever” qualifier since it just came out, especially considering people are calling it the least buggy launch they’ve had.
I mean it’s been several months at this point. Modders fixed a bunch of their broken shit in a matter of days.
It’s been not even two months. Modders are going to have different priorities and incentives than a company will, not the least of which is a QA pipeline.
yes that’s the problem.
No, it’s not. It’s just the nature of the differences between the two things. When you push code at a company putting out a consumer product, you have to be aware of all of the other things it affects. It’s also made by people who have to coordinate with each other, go home to their families, and fix 100 other bugs that the modder may not have noticed but are higher priority at Bethesda for a handful of different reasons. A modder can no-life their script for 36 straight hours and fix the one issue they were laser focused in on at the expense of something that they didn’t even know it affected.