The biggest issue is that trusting the client allows for a lot better game feel. Games that trust the server for shot registration end up being completely wrong most of the time. CSGO was famous for this. Subtick with cs2 had improved the registration a lot but it still stems from the same issue. Due to network sync the client is slightly behind the server in gameplay. Trusting the client knows where it hit the enemy is now in most fps games.

So that’s why most fps games need anti cheat on the client.

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