A place to discuss privacy and freedom in the digital world.
Privacy has become a very important issue in modern society, with companies and governments constantly abusing their power, more and more people are waking up to the importance of digital privacy.
In this community everyone is welcome to post links and discuss topics related to privacy.
Some Rules
- Posting a link to a website containing tracking isn’t great, if contents of the website are behind a paywall maybe copy them into the post
- Don’t promote proprietary software
- Try to keep things on topic
- If you have a question, please try searching for previous discussions, maybe it has already been answered
- Reposts are fine, but should have at least a couple of weeks in between so that the post can reach a new audience
- Be nice :)
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Gonna be real, this sounds like you just don’t know much about networked game programming. As if in the 20 years of the entire industry trying to solve the cat-and-mouse of cheat developer versus game integrity, no one thought of “uuh, lets jusy not tell the client where they are until they r on screen” and realized it was unfeasible.
And they all do that anyway. Information generally isn’t revealed to the client unless it needs to be.
Yup… There are definitely some games that have netcode that’s just too easily exploitable (e.g. the old god mode cheats where you could just cover the whole map in smoke, fly, etc).
The bigger issue is and has always been the more nuanced cheaters. The ones that have cheat clients that act more like a guiding hand, just caressing the crosshair (or the packets) for the perfect headshot for a 75% increase in accuracy.
That’s not something that can really be detected well over the network… It just looks like a player doing normal things.