Wrestling MPire Remix (2008, DirectX 7) has terrible font rendering on Wine, making small text unreadable. Tried WineD3D, dxWrapper (with dx7 to dx9 conversion) then DXVK, DxWnd (suggested by the developer for Windows 10), dgvoodoo. Also tried enabling font antialiasing via winetricks.

How its supposed to look like (image from internet, of the character editor while editing a referee):

I definitely used to run this on Wine (probably through Playonlinux) many years back, but I can’t remember if text ever looked fine, or if I just put up with it.

Anyway, tried it on my newer laptop just now and it shows up the same as yours. I think it’s the antialiasing (or shadow?) which is showing up solid white that is making it hard to read. I tried installing a fairly random selection of “winetricks” type things, but none made any difference.

You can slightly increase legibility by swapping the font - you can stick another font in the root folder renamed as “Comic Book Normal.ttf” and it’ll replace it - but it doesn’t solve the issue.

If you (or anyone) does solve it, it’d be good to know what the solution is.

p.s. I’ve got that menu song stuck in my head now.

KEEP IT HARDCORE! KEEP IT HARDCORE!

Also - Blitz3d source code for mdickie games available here archive.org mdickie sourcecode

There’s a chance reading through that might illuminate what’s being used to render text.

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The problem might be in the engine itsself, as the source code of the specific game is calling what seems to be generic text rendering features of the engine.

Yeah, I tried looking to see if there were other Blitz3d games with Wine reports etc, but found nothing useful so far. I feel like it’s done this text thing for a few years, but the game is a little too obscure to find a solution for.

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