✍️ Hobbyist Writer, 🎲 Role player, 🧩 Game master, 🚀 Sci-Fi enthusiast, 💫 Star Citizen 🇪🇺 EU Citizen, 🐧🦊 Linux user, 🧑💻 Professional Software Developer, 🏳️🌈 they/them
mhm, and how would the distribution inside an LLM work? Are those code snippets CoPilot et al produce come with dedicated license sections?
And regarding how it would help selfhosting the code: it wouldn’t be on the GITHub servers owned by Microsoft, which owns/operates CoPilot. Its akin to feeding the LLM directly by pushing it to their servers.
GDPR@linuxfoundation.org would only be suitable for requests made by EU-Citizens no?
even then Microsoft would not survive the EU as these changes you mention are solely to gatekeep gaming to their platform.
Also given Vulkan being pretty on top of things, HDR FSR/DLSS, Raytracing; Devs could simply opt to use the non-propritary interface.
Also, besides the EU, Microsoft would get A LOT of flak from digital Store Front Vendors like Steam, Epic, Blizzard Activision, EA…
The original CDs of UT 99 had the linux Binaries on them, but (as mentioned in the UT2004 comment) Atari Castrated the Steam version.
Use https://flathub.org/apps/com.epicgames.ut99 to play UT 99
You are missing that Atari castrated the Steam version since Steam is only windows (at that time) they thought they wouldn’t need to ship the linux binaries with the downloadable version of UT2k4.
So you get the following options:
via the latter I got this:
Lol? How is having the mod log publica bad thing? Everyone can see what shit and good a mod does in any given Community. That’s a win in my book.