GE-Proton9-9
Hotfix:
GE-Proton9-8
wine updated to latest bleeding edge
dxvk updated to latest git
vkd3ed-proton updated to latest git
dxvk-nvapi updated to latest git
steam client changes pulled in from upstream
vrclient changes pulled in from upstream
various game quirk fixes pulled in from upstream (Farlight 84, MultiVersus, Bad Mojo Redux, (Arcanum: Of Steamworks and Magick Obscura)
umu clients can now run winetricks verbs (Thanks R1kaB3rN)
added pending patch for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init needed for Alt:V – GTA V custom client (Thanks S0P4)
staging patches rebased (minor)
fsr patch rebased (minor)
protonfixes: winetricks updated to current git
protonfixes: winetricks vcrun2022 sha256 hashes updated for vcrun2022 (https://github.com/Winetricks/winetricks/issues/2235)
protonfixes: fix added for Contractors VR (thanks ToRRent1812)
protonfixes: fix added for gog: resident evil (thanks ImLinguin and keenanweaver)—
Gaming on the GNU/Linux operating system.
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Has anyone been able to get Nvidia Reflex working under DX11 titles using DXVK? I can get it working under DX12 titles using VKD3D and Linux native titles, but I can’t get it working under DX11 titles.