When I launch Ape out, it does not launcher it only gives this error.
Gaming on the GNU/Linux operating system.
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Have you tried using different runners? According to ProtonDB Ape Out is completely supported by Proton, so maybe try a Proton runner instead of Wine.
How can I do that in bottles?
Assuming when you created the bottle, you chose “gaming”, it will use “soda” as it’s default runner, which is based off of proton. Maybe try going into preferences, runners, then click on “Soda”, and try messing around with different versions.
According to the latest ProtonDB reports of Ape Out, Proton 8.0-5 was being used. Looking at my available “Soda” runners in bottles, I see
soda-8.0-2
,soda-9.0-1
, andsoda-experimental_8.0
as the latest runners available. I would try using those runners as a start.Also, (I only now just noticed it), under preferences, in General, there is an “Integrations” section. Under that there’s “Steam Proton Prefixes”, which (I assume) allows you to use Proton prefixes.
Here are the following commands, depending on your installation method of Steam to give permissions to Steam’s path if it doesn’t have it already.
Steam non-Flatpak:
flatpak override --user com.usebottles.bottles --filesystem=xdg-data/Steam
Steam Flatpak:
flatpak override --user com.usebottles.bottles --filesystem=~/.var/app/com.valvesoftware.Steam/data/Steam
Alternatively you can use Flatseal and add the path:
~/.var/app/com.valvesoftware.Steam/data/Steam
Thanks; it runs now. It runs at 3–5 fps, and the CPU is maxed. I have played Ape Out on linux with bottles before, and it ran fine. I used Pop-Os Gnome; now I use Fedora Sway.
Happy to help!
Do you have a GPU or are you running the game on integrated graphics? Running on integrated graphics can definitely be the issue here but It’s more likely that it’s shader compilation however.
I have a GPU and CPU with integrated graphics; is there any way to check if it’s using the GPU or CPU? If it is a shader problem, is there a way to fix it?
You can check if it’s using the Discrete GPU by going into “Details” in your game’s bottle, then go into “settings”, and make sure that the toggle for “Discrete Graphics” is turned on. You can also set an environment variable;
DRI_PRIME=1
. Also might want to check your HDMI or DP cable is plugged into your GPU. You could also try checking GPU usage while the game is running, and seeing if it’s using your GPU at all.You said you moved to Fedora from Pop_OS; If you are using an Nvidia GPU, you might want to check if you’ve got the Nvidia Proprietary drivers installed or the Nouveau drivers. You can check this by running
lsmod | grep nvidia
in a terminal. If you get any output whatsoever then you’re using the Nvidia Proprietary drivers, which is what you want for gaming.If it is a shader issue; in the same “settings” in bottles make sure DXVK and VKD3D aren’t disabled. There’s no real way to bypass shader compiling. All your games need to compile shaders.
When I enable DXVK and VKD3D, the game doesn’t launch. I am using an AMD GPU. I just get the same error
First, go to [three dots] -> Preferences -> Runners -> Proton, click the button next to the newest available version of Proton GE (currently ge-proton-9-7), and wait for it to download.
Then, go to your bottle -> Settings -> Runner, set the runner to ge-proton-[version], and wait for Bottles to configure the new runner.
Thanks; it runs now. It runs at 3–5 fps, and the CPU is maxed. I have played Ape Out on linux with bottles before, and it ran fine. I used Pop-Os Gnome; now I use Fedora Sway.
https://docs.usebottles.com/components/runners