SOTTR can now run in proton-experimental (it used to crash due to a missing vulkan feature), but how does it compare to the native version?

Normally I would just use the native version, but got the game from epic, which doesn’t provide the native build. So if I wanted to run native I would have to acquire the game from other sources (keep in mind that I own the game on epic), which is less than ideal. But I wouldn’t do it if there’s no advantage.

Björn Tantau
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Not sure about Shadow but for the older games I prefer the Windows version. It looks better, runs better and is less buggy. A shame really. I explicitly bought those games when they got Linux support. But nowadays the Windows version is far superior.

Haven’t watched it yet, but I think this video covers that. https://youtu.be/TjbDyrRZX0o

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Just picked it up for Steam Deck a few days ago, actually. It works great running natively, but I haven’t run the Windows version.

I don’t see a reason to re-buy it unless you’re having Proton issues with the one that you already have.

@edinbruh@feddit.it
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The only “problem” is that it’s not making 60 fps even in the benchmark. Which is fine, it’s a heavy game, but I would be bummed if it was due to proton overhead and not due to my gpu

Try Proton-GE instead. You might get a couple of FPS more

@edinbruh@feddit.it
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I can’t. Proton-experimental specific is required for the game to run without disabling dx12 which will lower performance. With proton-ge the game crashes instantly

Ah, fair. If it were a Steam license, it would be trivial to switch to the native build. Damn Epic!

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