Sure, Larian is big (400?), but compared to some of the gaming industry behemots, it’s still small(ish). Arrowhead (Helldivers) should be like 100 people which is not that much. And wasn’t Palword developers studio like 30 people? I’d call that pretty damn small. Especially in contrast with the sales.
And of course not everything is fine and dandy in gaming industry. But where is?
It doesn’t change the fact that “30 people that made Palworld” is still really small studio. And that being small studio doesn’t mean you can’t make vastly successful game.
Sure, Larian is big (400?), but compared to some of the gaming industry behemots, it’s still small(ish). Arrowhead (Helldivers) should be like 100 people which is not that much. And wasn’t Palword developers studio like 30 people? I’d call that pretty damn small. Especially in contrast with the sales.
And of course not everything is fine and dandy in gaming industry. But where is?
The game I linked to you is literally made by two people.
It doesn’t change the fact that “30 people that made Palworld” is still really small studio. And that being small studio doesn’t mean you can’t make vastly successful game.