For around a half year, I try to locate games that don’t fit within the “market” and - if I find them to be good - review them on my Blog.
I came to believe that there are many interesting works that struggle from a lack of attention. It is my believe that it would be worth to attempt to unite the different non commercial gaming communities and the various “lone wolfs” into a (at least loosely) connected, defined scene to allow mutual feedback, help, and allow us to detect each other among the zero-effort-projects and commercial players.
My idea is to establish the term Underground Game for such non-commercial games; the corresponding scene should be close to the free software/open source movement, and - so my idea - be open towards leftist politics but shut out right wing bigots for various reasons.
Here you’ll find a manifesto I created, if you want to dive in further (no ads, no tracking, no placed content - the blog is strictly uncommercial, so i hope this is okay - putting the whole wall of text here wouldn’t be practical): https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/
Right now, I’m druming in various smaller game dev communities and on mastodon. Would you have interest in partaking in such a community? What would be the right medium for a common channel in your opinion?
A identical topic was created for /gaming/. A few extra words here: Linux Gaming was changed a lot by Valves involvement. Many seem to be positive about this. But you should consider that a certain dependence comes with Valves heavy activity in the Linux Gaming-Landscape - this could backfire one day.
Gaming on the GNU/Linux operating system.
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Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
Opened a community to discuss non-commercial, underground games: https://lemmy.ml/c/undergroundgaming