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Joined 1Y ago
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Cake day: Jun 10, 2023

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I’m sorry I didn’t call out every exception to the rule. Obviously, if you do illegal things on my instance, I will care. I kind of thought that was a given, to be honest.


I run an instance. I promise, I have literally 0 care about who you are. I have much more productive things to do with my time.


My fault, lol. I brought it to one of the maintainers’ attention a couple days ago by asking a question about it.

Although I’ll definitely say it’s nice not having to go into the launch properties of every single game to add the gamemoderun command.


Plex is definitely easier to set up. I’ve done it multiple times over several servers. I’ve literally never heard of the database breaking, and I’ve deleted media that was actively being watched. Meanwhile, Jellyfin fails basic metadata matching on the exact same media set and also lacks built-in SSO. One of the biggest niceties of Plex is inviting people to join and they can just immediately login with Google.

I’m not saying Plex is better, and I’m not defending their recent enshittification. It’s gotten worse, for sure. And I’m sure Jellyfin is great, but I haven’t had time to put the effort in to fix the metadata issues or create accounts so my users can switch over.


It’s unfortunate that Jellyfin is just slightly worse than Plex at pretty much everything. Playback is smooth, sure, but set up is harder, getting good metadata is harder, logging in is harder, etc.

The metadata one really put me off. I set up a Jellyfin instance with the exact same media set as my Plex instance, and it immediately started “recognizing” standard movies and shows as porn and hentai. I’m still going to push through and get it properly set up eventually, but even so, I’m not looking forward to manually managing accounts when people can just SSO with Plex.


Sometimes. Sometimes it doesn’t. I had to delete the menu background video folder because the game would crash on startup if I didn’t. It works now, though.


Funnily enough, the crashes were Windows side, not Linux/Proton. Well, the stream was crashing on Linux, but not the game. But yeah, there are a lot of moving parts here, I agree.

Luckily, I got it working solid with Sunshine on Windows. Unfortunately, there’s not a Sunshine build for Tumbleweed, and I can’t be assed to compile it from source right now, lol.

Edit: Jesus, there are so many moving parts, I forgot which platform had which issue. I agree, there’s probably something funky going on with Proton and Remote Play. But I also got Sunshine working on Linux now, and it’s been flawless (after telling it which display to stream)!


QEMU/KVM with virt-manager as my front end.


Ah, I didn’t even think about trying one of those. Will give that a shot, thank you!


Specs:

Ryzen 7 5800X
64GB RAM (32/32 Linux/Windows when Windows is running)
Radeon HD 6800 XT (Linux host)
GeForce 3070 Ti (Windows VM)

Tumblweed host, Windows 11 VM, and Steam Deck all up-to-date.

Tumbleweed Steam is Flatpak on beta.
Windows Steam and Steam Deck are both on stable.


Remote Play rant
Full specs in first comment. So first of all, this is **not** a "Linux sucks" rant, I want to make that clear. I've been using Linux for over 10 years now. Started with Ubuntu, moved to Arch, now on openSUSE Tumbleweed on both my desktop and laptop. I'm a software dev by trade and sysadmin by hobby. But why in the shit can Valve not get Remote Play on Linux in a useable state? Let me lay out my evening yesterday. I took my car to the shop for an appointment that I knew was going to last 4+ hours, so I took my Steam Deck. I finished up Spider-Man 1 and moved on to Miles Morales. All of this was flawless (as was playing most of Spider-Man 1 on Tumbleweed, btw). I got home and decided I wanted to remote play MM from my desktop to the Steam Deck in the living room. All wired, no wifi. The reason for this is that I want to use the power of my desktop to get high quality graphics, as opposed to the medium settings at 30 FPS I get with the Steam Deck. Note that I've done this with some games before, notably Persona 5 Royal, but it's been a year or so. I launched MM for the first time on the desktop after selecting Proton-GE 8.0-6 (since that's what worked with SM1). Immediately, I was greeted with a warning that my drivers may be out of date. They aren't, but whatever, I clicked okay and the game launched fine. Cool, that's fine, I figured I'd just launch the game on desktop before I go back to the living room and connect with Remote Play. I messed around a bit to make sure it would play okay, set my graphics options, etc., it worked perfectly. I went back to the Deck and clicked Remote Play. It attempted to connect, but threw me back to the library screen. Weird, but okay. I re-launched Steam on my desktop from terminal, so I could check the logs the next time. Tried to connect again, and it worked. *Weird*... but okay. Except after loading a save, I was again thrown back to my library screen, with no option to re-connect. I checked my desktop, and the entire game had crashed. Weird. So I rebooted my machine and Deck and tried again. Same thing. Okay, fine, I figured, you know what, this is one of the things I have a Windows VM with PCIe passthrough for. So I booted the VM, booted MM, set graphics options, everything was great, cool. Went back to the Deck, and tried to connect. Again, it attempted for a second and then sent me right back to the library. That's wild. So I rebooted the VM and the Deck and tried again. Got connected and loaded the game, it didn't crash, alright, cool, we're in. Next, I started running into issues where I was getting random inputs on menus. Specifically only menus. Weird, but as long as my save doesn't get deleted, no big deal, I guess. So I played for a few minutes, then noticed the frame rate was super choppy, even though the FPS overlay from the host was reporting 100+ FPS. The Deck overlay had errored out and was reporting 3000+ FPS, which obviously isn't right. This is actually a problem I'd run into with P5R before, so I knew the fix was to go into quick battery settings and toggle the per-game profile. This fixed it, but only for a few minutes at a time. I don't remember P5R having this issue so frequently, and it's also a much bigger nuisance in a game that's not turn-based. I eventually gave up and just moved back to my desktop (Tumbleweed) to continue playing, where everything worked perfectly (minus the outdated driver warning). Needless to say, it was a *very* frustrating experience for me, and that's not a good thing. I couldn't imagine ever taking someone who's never used Linux and dumping them into that situation. I really hope Valve works on stuff like this.
fedilink

Good article, and not only for the ITYSL reference, lmao.


I like Element a lot, but my friend group has decided we aren’t moving from Telegram for text and self hosted Teamspeak for voice until a single self hosted solution can do both just as well (or at least close enough).

Sadly, Element’s voice features aren’t there yet.