IMO, the real use case for PayPal was really on the seller side.
When it was 2002 and you weren’t a major business but just wanted to sell three old CDs on eBay or offer dog haberdashery online, it was by far the simplest way to accept a credit-card funded transaction.
We’re still not a lot better there in 2025. Even with more modern platforms, you can’t really get from zero to accepting cards directly in 15 minutes.
If your software supports authorize.net, you can often use some other gateways with a drop-in compatible API by changing the endpoint.
Gamescope seems to have done a good job of taming the SNK games. Genshin… seems to have fixed itself. For a while it was in a weird state where the game worked but the launcher beeped furiously though the PC speaker, like I was sending beeps to an xterm. Now it seems fine. I do feel like this is a lot more black magic than I’m used to with Linux-- I actually had to reboot to get to a consistent behaviour-- but non-native games do tend to play fast and loose.
From what I understand, some modern drives effectively encrypt everything at rest, but have the key on file internally so it decrypts transparently. This allows for a fast “wipe” where it just destroys the key instead of having to overwrite terabytes.