I really enjoyed this game back when, and replayed it a couple of years ago. Very unique RTS mechanics and engine, I’m excited to see this open sourced!
Perimeter had several weird gimmicks. Bases must be built on terrain that has been flattened with a terriforming tool (voxel/heighmap manipulation of the landscape is part of the game.) The titular permiter is an energy shield that you can put up around your entire base. There’s also only 3 basic units, but units can be fused together (and separated back out) to make more advanced units on the fly.
The terraforming-as-war approach is neat and I’ve always been surprised that more games don’t try to incorporate similar mechanics. The multi-units are interesting but to me suffer a similar issue as games with many guns but only one kind of ammo. By the time you’ve decided to switch tactics, you might already be too low on basic units of one type to change into what you need.
Oh you have no idea how deep my paranoia on this goes! We’ve been implementing Dynamics 365 at my office, MS made software that manages your entire business from the accounting ledgers on out. Copilot AI is everywhere in it, trying to encourage you to teach it how to do things.
MS wants to offer the next generation of knowledge worker. No more accountants, no more senior managers of inventories and all those many miscellaneous titles it takes to run a company. Certainly no more technical support. AI is going to do it all. MS wants to tell every business how to do business.