cross-posted from: https://lemmy.nowsci.com/post/7576006
Hey all,
In the market for a GPU, would like to use Bazzite, mostly a Steam user with some SteamVR (rare), and have run into nvidia issues with Bazzite and a 3070 previously.
With the recent news on nVidia’s beta drivers and Plasma’s sync support in beta, I’m newly on the fence about switching to AMD given nvidia having a better performance to cost ratio, the power usage (big one for a compact living room system), and the fact that they have the potential for HDMI2.1 support which AMD doesn’t have a solution to yet.
What are community thoughts? I’ll probably hold out for some reports on the new drivers regardless, but wanted to check in with the hive mind.
Thanks!
Gaming on the GNU/Linux operating system.
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Every time I’ve checked, AMD has way better raster performance to cost ratio. If you want RTX though (does it work properly on Linux?), NVIDIA is the best option.
My AMD card doesn’t use a ton of power. I’m rocking a 6650XT, which has pretty good performance (rivals consoles), was pretty cheap ($200-ish IIRC), and works for everything I’ve needed it for. It’s probably a bit sketchy for VR, but VR on Linux has bad enough support that it’s probably not going to matter either way. The HDMI 2.1 thing doesn’t bother me at all because I just use DP on my PC (doesn’t solve the living room system use case though).
I used NVIDIA for 5-ish years and it was fine, just not great. I’d have a driver breakage about 1-2x/year, which was easy enough to fix, but the more annoying thing was lack of Wayland support. Maybe it works now, but will it work for whatever comes out some years from now? I’m confident AMD will support Linux, I’m not confident that NVIDIA will.
So my choice is AMD because:
But you do you. I’ve heard NVIDIA works fine as well, you just might run into a few issues here and there. For top-end performance, they have the crown, and nothing is close on RTX. I personally don’t need top-end performance, and the other issues are more important to me.
Yes it does. For example, Hans-Kristian Arntzen declared the DirectX Raytracing (DXR) implementation in VKD3D-proton as feature complete in February 2023 (https://github.com/HansKristian-Work/vkd3d-proton/issues/154#issuecomment-1434761594). And since November 2023/release 2.11, VKD3D-proton in fact runs with DXR enabled by default (https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.11).