I would really prefer native if there is the opportunity

I prefer native apps too, but I’ll still use websites and some electron apps, and I’ll still use applications built in C#, Java, Python, etc. None of those are really native either. Proton is analogous to a virtual environment for running an interpreter. Potentially, it’s slower and has issues a la Python, but if the program can work, then I don’t care about the theoretical problems; it works despite them. So I think it’s fine.

If it means more games for Linux and a standard that developers can target, encouraging them to “support Linux,” then that’s a win I think. Like I said in another comment, a studio can buy a steam deck, throw the same Windows export on it, and then have someone run through the same set of tests they’d normally go through. If it works there, it’ll work on most Linux machines. Having a standard API is not a bad thing imo

Potentially, it’s slower

Apparently there are a number of instances where it outperforms the native Windows version.

I’m inclined to agree – it seems Proton has reached the point where your Windows game will now play essentially the same on Linux as it does on Windows, with a few edge-cases. Why make extra work to maintain a native Linux version?

Some crappy DX9 titles run better with DXVK across the board, Windows included. It never occured to me that you can use DXVK on Windows too, but games like GTA 4 run so much better with it.

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