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Cake day: Jun 11, 2023

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Having a literal AI strapped to a physical controller (wires soldered to button contacts and so on), with a camera that watches the TV and plays for you is already a thing and cant be stopped except via serverside anticheat


Strap it to the back of a VR headset or on your hip to get on the go “cordless” linux VR


This is in large part due to the EU forcing Valve to allow refunds. I think it was a good change but it is the source of the boring sales.

Before the refunds, Valve used to encourage developers to do flash sales (hour or day long surprise sales) of upwards of 90% off, and similar events. You’d also frequently see that much during the major seasonal sales like the summer sales. There was no risk really for either party because you spent very little on a game and if you didn’t like it then oh well, you only spent a few dollars/pounds/euros/chuck-e-cheese tokens on a game so who cares. Conversely, Valve and the game developer had guaranteed income the moment you bought it.

I do miss the pre-refund days as a “patient gamer” because of the insane sales, but refunds have protected us against a lot of things like the cyberpunk 2077 launch, the helldivers controversy, and several other major problems.


The onus is on the accuser to provide evidence, not the audience he or she is professing accusations to.

In other words: put up, or shut up.


This won’t be possible with Wayland. It’ll be possible on Xorg desktops but Wayland has explicit separation of permissions per-window and must be granted as such by the user (or on steam’s gamemode, probably automatically will target the game window’s surface/gamescope instance)


Yes, you mod it the same way you do on windows, but the game is saved in a different location.

I did a full playthrough with the wands are guns mod on linux just fine


Finally, one that gets the “i want to be a steam deck competitor” formfactor correct.

It has actual trackpads!!

Hoping it has the back triggers too


They really havent though. Maybe in animations, but the gameplay is marginally better at best.




Unironically this is the entire purpose of VRChat, and the devs have made sure it runs on SteamOS (and therefore Linux as a whole).

You do not need a vr headset to play. If you don’t have one already though, this game may convince you to get one eventually. SteamVR does work on Linux, and headsets like the Vive, Index, and BigScreen do/should also work (anything that is steamVR-native tends to “just work” on Linux).