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Cake day: Aug 15, 2023

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Okay after testing I can confirm that its definitely an cpu bottleneck. Seemes like the game or the unity engine is not capable of utilizing all cpu cores which is a bummer… I couldn’t find a workaround either. Even "taskset" via terminal does not help since the command shows that already all cores are allocated to the process. However the engine / game does not utilize these.


After some further research this is also my best guess. It looks like the game cannot utilize enough cpu cores. I will try to max out the settings to confirm it. However is there a workaround to utilize more cpu threads?


Battlebit Remastered: Inconsistent Performance on Linux (GPU Utilization Issues)
Hi all, I am running Batttlebit on my Linux machine and for the most part performance is good (127v127 = 180fps average). However after I installed MangoHUD to measure some KPIs (like GPU utilization) I realized that the game is barely using all available resources. My GPU (RX 5700 XT) is running at around 70% and its definitly no CPU bottleneck (because my CPU is running at 20 - 25% (AMD R9 3900x)). I have tried many things to find the issue (upgrading to latest Mesa, installing Gamemode, etc.) but it seems like that I cannot iron it out. What are your observations? What is you GPU utilization? And how many frames do you get by average? System Information Linux Backbone: Zorin OS 16.3 Liquorix Kernel Proton-GE Custom (only works on Flatpak Version of the Game) Proton 7.0-6 (only version which is currently working on native Steam) Steam Native / Steam Flatpak (Tested both) Latest Mesa Driver (for Native) Latest oibaf Graphics Driver Gamemode Hardware: AMD R9 3900x AMD 5700 XT 32 GB Ram NVME SSD **Edit: **After some further tests it seems like its a bottleneck issue due to the fact that the game is not capable of using all available cpu cores.
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