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Joined 10M ago
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Cake day: Aug 23, 2023

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Last I remember Ethan was neck deep with Faudio project in WINE/Proton. Looks like all of that work may be nearing completion if he is getting back into porting.


The deck uses PDC?, basically it has a negotiated power draw. The charger is around 2-2.5Am(I can’t remember anything today), 45W and can range from 5-15 volts. I’ve had usb hubs with memory sticks/cards, keyboard, hdmi and external ssd all plugged in with zero issues, although if I use my usb-c extension cable I need to run it from the power cable to the hub and not the hub to the deck as things get very flakey configured with the second option.


Crossover is not really for Linux gaming. Sure it can run games, but it’s mainly focused on providing a stable environment to run commercial software applications. Think of it more as a LTS version of WINE for running adobe suite etc.


Sadly I’ve not got a rig to test it and report back, it’s all AMD linux rigs here and my old hardware steam link has been relegated to a drawer since I got my deck. Greenlight (Xbox series X) and chiaki (PS5) also suffer from the frame pacing issues you mentioned (just an FYI for anyone who may be interested).


Have you tried Limiting download speed in steam settings?. I followed a tip somewhere and set it to 10000000 (10gb/s) and it worked for me (I was having similar speed issues).


That’s good to know, my sons were interested in it, now we can all have a good gaming session together before they decide if they want to buy it. Sadly there is no PS5 cross play (although saves can be linked) so I am going to have to buy the PS5 version to play with friends. Still I don’t mind giving Larian some more money as the game is just fantastic, relatively bug free and even performs pretty well on the steam deck.


Hey Liam hope you are well and the site is going good. I used to follow your stuff religiously when I was over on Reddit.


Many steam deck users report that using moonlight as a client works great with nvidia hosts. It utilises nvidia gamestream protocol which is built into the nvidia drivers on Windows/Linux, basically removing the need to mess around with encoder settings.