I’m just here to say Bazzite all the way. No clue what that poster meant by breaking issues or problems with rollback… Bazzite is literally designed to be the antithesis of both. The ONLY time I’ve had a problem with it was rebasing my laptop between Silverblue and Bazzite. Technically allowed, but I wouldn’t advise it as that did cause me stability problems. I’d blame Silverblue more than Bazzite in that case, however. A clean Bazzite install has been solid ever since.
Are you running it through Lutris? Steam with Proton? That error seems decidedly like a Wine specific problem, which Proton should have ironed out at this stage for this particular game.
*Unless you’re trying to play on hardware with incomplete Vulkan support. Then it’s a hardware support problem that is unlikely to be fixed in a reasonable timeframe.
Weird! I’m running Bazzite kde (so fedora based, like Nobara but with different tweaks and it’s atomic), and gamescope gives me zero problems. Might be some weird combination of software versions between gamescope and kde in your system. Or just a general kde config problem. I love kde, but all that customization can absolutely come at the price of stability at times.
Interesting. I haven’t had any issues with gamescope for a long time… Back when it was new I definitely had issues running things with it… But it’s been a long time since that’s been the case. I can recommend running steam from a terminal and viewing the output after trying to run the game with gamescope. It might point you in the right direction.
In my experience this is almost always the compositor not properly syncing display frames with the game render frames. The best solution I’ve personally found is to run the offending game through game scope. It worked for Fallout 4 on my rx 7600xt gpu when I went to lock the fps to 60 (to avoid physics bugs, stupid Bethesda). Without game scope locking the frame rate caused horrendous stuttering despite solid fps.
AMD with ray tracing isn’t great. Not as bad as it used to be, but pretty lackluster overall compared to Nvidia (and to a lesser extent Intel’s GPU offerings). Linux ray tracing via Proton is also not as optimized at present, so that can take something “passable” in windows and make it unplayable on an AMD card in Linux. If you get something overkill for the resolution you’re playing at that can somewhat make up the difference.