[ GRAPHICS ] Fixed a case where water would appear black in screenshots and video capture For AMD GPU users, shader compilation hitches can now be fixed with a driver update: [ ANIMATION ] Fixed a case where the grenade throw animation would be canceled by holding the inspect key Adjusted M4A4 and M4A1-S draw animation to start from out-of-frame Minor animation system performance optimizations [ MAPS ] Various bug fixes and tweaks to Nuke, Vertigo, Anubis, and Overpass [ MISC ] All surrender...
I'm struggling to think of a use case where going through XWayland is preferable over direct Wayland. It'll just go through Wayland anyway but with extra X11 hacks to convert between the protocols…
What can it possibly fix that running the game under gamescope wouldn't?
I'm struggling to think of a use case where going through XWayland is preferable over direct Wayland. It'll just go through Wayland anyway but with extra X11 hacks to convert between the protocols…
What can it possibly fix that running the game under gamescope wouldn't?
Transition takes time
The only way transition works is setting a date to kill something and then killing it.
Maybe there are X11 specific calls that aren’t fully supported by Wayland?
removed by mod
No. Source 2 still uses some X11 specific stuff and has to be ported over to Wayland before it can work Wayland-native
The game would crash on wayland unless you forced it to use X11.
Most likely - honestly Wayland has been in production for so long that it feels like it will never be ready :(
Star Citizen will release 1.0 before Wayland is ready.