It feels like I mine bitcoins for our Great Daddy Gaben every other update, setting my CPU at 100% for a long time.

I know it makes difference (to skipping it and eating lags), it works, but how it doesn’t use previous literal gigabytes of generated shaders, starting from 0% every time? Why it takes so much time?

I feel like I’m a dumbass and I miss something obvious. Or I just feel like I’m alone with it? Do you guys all deal with it?

Am sitting at 66% percents, my PC heats like it renders video in Premiere, just to let me play the game I’ve played yesterday again. Guess all my recycling and replanting routine can fuck right off with that power consumption. Sorry, nature, I tried.

But anyway if you are tired of it or knows some tricks, write what’s on your mind.

This is not a Linux specific issue though it’s worse on Linux because vulkan shader processing happens for almost every game. I remember people on windows complaining that The Last of Us was compiling shaders for several hours when first launched and that if shader compilation was skipped the game was laggy as hell(which is not a surprise considering how poor the game ran even after shader compilation)

Create a post

Gaming on the GNU/Linux operating system.

Recommended news sources:

Related chat:

Related Communities:

Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.

  • 0 users online
  • 18 users / day
  • 139 users / week
  • 381 users / month
  • 1.43K users / 6 months
  • 1 subscriber
  • 720 Posts
  • 7.12K Comments
  • Modlog