A place to discuss privacy and freedom in the digital world.
Privacy has become a very important issue in modern society, with companies and governments constantly abusing their power, more and more people are waking up to the importance of digital privacy.
In this community everyone is welcome to post links and discuss topics related to privacy.
Some Rules
- Posting a link to a website containing tracking isn’t great, if contents of the website are behind a paywall maybe copy them into the post
- Don’t promote proprietary software
- Try to keep things on topic
- If you have a question, please try searching for previous discussions, maybe it has already been answered
- Reposts are fine, but should have at least a couple of weeks in between so that the post can reach a new audience
- Be nice :)
Related communities
much thanks to @gary_host_laptop for the logo design :)
- 0 users online
- 57 users / day
- 383 users / week
- 1.5K users / month
- 5.7K users / 6 months
- 1 subscriber
- 3.11K Posts
- 78K Comments
- Modlog
So… This is normal and pretty much to be expected.
There are definitely some games that have netcode that’s just too easily exploitable (e.g. the old god mode cheats where you could just cover the whole map in smoke, fly, etc) and are using anticheat like this as a crutch.
The bigger issue is (and has always been) the more nuanced cheaters. The ones that have cheat clients that act more like a guiding hand, just caressing the crosshair (or the packets) for the perfect headshot for a 75% increase in accuracy.
That’s not something that can really be detected well over the network… It just looks like a player doing normal things.
The best solution to this is unfortunately dead… Stadia. It was honestly great, polished system, fast game startup, no downloads, no cheaters, even the dumbest of netcode works great in a data center, and no need for client side anticheat … because the client is just a browser.
I worked on a rhythm stadia game. It was not fast. The latency jumped around a ton. It was hard for expert players to perfect even the most basic of tracks.
Didnt think I would see anyone wax poetic over stadia
Studio and technology of its type usually has too much input lag for the purposes of a competitive gaming environment.
The input lag was negligible on Stadia. It was in a whole other tier compared to what my friend and I have gotten trying other cloud gaming providers under Linux (to play Windows games w/ anti-cheat).
Ultimately if everyone was using it for a competitive FPS game nobody would be disadvantaged either. The only possible issue is that someone has a 30ms benefit because their rendering is totally local… In practice the streaming lead to a way better experience… Nobody teleported (from packet loss), nobody was cheating, etc. “Your bad internet” truly on affected you.
I ended up rolling my own over LAN… It’s stupid but it works really well and there’s no subscription costs associated and no dual booting hassles.