I’m dual booting Pop_OS and Windows 11 for now while l try things out. I went with Pop_OS for the NVIDIA drivers, since I have a NVIDIA card. Installation went smoothly, but setup is where things started to get a little weird.

I have 2 monitors, a main 360hz monitor and a secondary 165hz monitor. I seem to be able to have them both working at the same time in Windows 11 without issue, but in Pop_OS, setting the refresh rate to 360hz on the first monitor causes both displays to stop working properly. The 360hz monitor will stop displaying picture all-together, and the 165hz monitor will start flickering wildly. Turning off the second monitor brings the 360hz’s image back, but then I’m down a monitor. Also, if I set the refresh rate to anything lower than 360hz, they’ll both work. I’d like to still be able to use it at the native refresh rate, but I can’t seem to find any other solutions or anyone else who seems to have had this same issue.

My second (slightly less annoying) issue is that I can’t seem to use HDR in games. Is this normal, or is there something I can do to bring back support?

Also, if Pop_OS isn’t the way to go, please let me know! I tried Nobara first, but immediately had issues with the displays locking up and flickering before I even got it installed.

Like you I’ve tried to game on Linux and each time have had to go back. I really want it to work, and to be fair, it DOES work. I love my Steam Deck and it’s proof that with enough tuning you can get a good experience.

However if you want to get more than a game just running, that’s when you have some issues. Like you I had the X11 multiple monitor issue people describe. Wayland is the fix these days but there were still issues using both different high refresh and VRR at the same time (may be fixed now).

My current issue is trying to get gamescope running when launching games from steam on Fedora 40. I have the flatpak of each and guides say it should just work, but every time I use gamescope as a launch option nothing launches. I imagine there must be a log somewhere but I don’t know where that is. I found some open bug reports that say gamescope just broke a few versions ago with Steam, who knows.

The only reason I need to use gamescope is that there is no AMD control panel, so no way to get FSR. This is a lower end GPU and I really need FSR for this particular game to run well. This is the biggest issue IMO, with only basic GPU drivers the community has to figure out how to implement the latest gaming features on their own, which means it is years behind. The VRR/High Refresh multiple monitor issue for example is something windows was doing with ease several years ago and Linux is getting it now.

So you have to give up a lot of multiplayer games, and you have to be OK with just running the game, not anything modern like DLSS or frame gen, or whatever is cutting edge. For this reason I can still only recommend gaming on Linux if you’re on a Steam Deck, or if you’re a techy person who mostly plays single player titles. Anything more and you will be messing around more than playing.

@heleos@lemm.ee
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You’re using – %command% after your game scope commands right? I assume you are if you’re following a guide, but wanted to double check

Yes I am. I appreciate the help though. It seems pretty clear that it’s failing to recognize the gamescope argument because even if I use it barebones without any resolutions or FSR arguments it still fails to launch. Wish I could see thr output somewhere so I could know what to look into.

That said, I have since looked into Nobara and Bazzite and they look really promising. They should have all this stuff I’m trying to do baked right in. The point still stands though that these are extra complications that I wouldn’t have on Windows with a full driver suite.

@foggenbooty @heleos and you didn’t forget the double dash? ”–”

Nope. I was actually able to get it working the other day after ditching flatpak and re-installing Steam, Gamescope, and MangoHUD with DNF instead. All the guides I read said that flatpak would be no issue, but it was clear that as soon as I referenced any of the above applications in the launch arguments it would fail to load because it didn’t understand what I was asking to launch.

So, all in all, I now have Rocket League running at a high framerate with FSR on integrated graphics. It only took two days :P

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